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Papa Goob

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Everything posted by Papa Goob

  1. Kingdoms of Novitas works hard to create a living and breathing world and immersive experience. From monitoring anachronisms in garb and encampment, to providing period-appropriate food, to writing plot and establishing setting that can be changed and fleshed out by player actions, our game works to make you feel as if you're really there in another world, and that your character's actions and decisions have consequences and can change that world. Probably the best and most recent example of this is the "truce with Lootsville". This was not something any GM or Plot Group had established as a plot -- this is something a player took it upon himself to do, and it has changed our world. This is proactive roleplaying. And we like it. In general, our plots tend to work in two ways. The first being the hook, the second being the not-so-random encounter. Hooks are plots that come to town, beg/pay for help, and the party who "gets hooked" marches out to settle the issue. It's also the attack Pinedale adventure. Not-so-random encounters are scenarios established out in the woods, that trigger when a party takes it upon themselves to go hike the trails looking for adventure. In the past, we've tried NPCless encounters. We've played around with attracting PC attention by beating a drum out in the woods to see who might come to check it out. We've tried leaving trails and tracks to be followed. Now, we're trying something new. Sometimes, a party may want to go do something where there isn't necessarily either a hook or a not-so-random encounter established for this quest. Sometimes a party may notice a pattern or clue that they'd like to check out. Sometimes, they may take it upon themselves to explore an area. These kind of adventures can run the gamut from "let's lay siege to Lootsville" to "someone ought to do an archaeological dig at the Shrine of Draconus" to "I remember a few games ago I met this Nereid down by the lake, I think we should try to summon her again." Plot Group is now offering the option of asking for these player initiated adventures. We're hoping that this will both increase the sense of immersion in the world, as well as give us another way to get plots rolling for you guys. Here's how it works: Interested parties should send an email to PIP@mvgc.net that includes all of the following information: 1) Who is planning on going. -- We are requesting that this be a party adventure, as going off and doing something solo will very likely eat up a bunch of NPCs, props, and time for only one person. Spread the love, invite some friends. 2) What you're planning on doing, and what you hope to accomplish. -- Keep in mind that we need both parts. If you're going to Lootsville for trade, is one kind of adventure. If you're going to Lootsville to kill things and take their stuff, that's a very different kind of adventure. We need to know the full story. 3) Any relevant history or NPCs that are important. -- If you're tracking down Farmer Joe, we need to be sure the Farmer Joe NPC is ready to go. If you heard about this place from some Adventuring Ho's, let us know that's where you heard about it so we can consult the GM author and see if he had anything specifically in mind. Doing this homework makes sure that we can give you a better adventure. 4) What shift are you planning to go do this. -- We'll need to handle logistics on our end, so knowing in advance what shift you're planing on doing this will make our lives easier. We'll send word into Pinedale to let you know when the scenario is ready to be run, and you and your assigned group can march out and take a whack at it. 5) These requests must be in 2 weeks before game. We're going to need time to prep plots, prep props, debate amongst ourselves, and all that jazz. So we need time, and this due date gives you 2 weeks to work out all the above and us 2 weeks to prep the scenario. Fair, right? NOTE: If you request a dungeon crawl, you may either get turned down (they cost $ and take lots of time to prep) or you may have to wait a few games before we're ready for it. 6) We will not make any assurances or promises that the adventure you're going on is a good idea, won't kill your PCs, be easy, or won't change the world as a whole. It may not work out like you think it will, but we also won't immediately screw over anyone who submits these adventures. Anything can happen -- make your peace with it. 7) Plot has the right to turn down your request and/or may not orchestrate it. There are a number of reasons for this. Please do not be offended.
  2. eBay finds

    Ran across this linen set, looks like a decent "base layer" that you could add to.
  3. Pain or damage don't end the world. Or despair, or fucking beatings. The world ends when you're dead. Until then, you got more punishment in store. Stand it like a man.. and give some back. -- Al

  4. Harvest Fest: Daytripping

    We'll need it staffed, messages already sent.
  5. Best of October 2014

    Shit I'll remember.. + Friends -- we had about two dozen of you come over and welcome us back, and thanks for that. It was good to see you too. + Party insta-gel'ing: We've been bouncing ideas around for a few weeks now, but nothing virtual compares with the actual. Parking ourselves on Grumble's porch and tossing digs and backstory around, and it all came together. I'm pleased to play with these folks, and kind of excited to see how MK steers us through plots. + Never underestimate the productive power of being an asshole: We ended Harvest fest with friends and feuds, and what a great way to start the game. Thanks go to Suzie for letting us tease her and for throwing that crap right back at us, it helped us out a lot! + F'ing Gabe: First, the tales of competitive urine drinking in the Inn/Outt. Then the singing contest, hilarious. And lastly, imagine, in broken English, the following: "As we say in Gersh.. you cannot help what gets your dick hard." We all lost it. Awesome. + Pudding versus Sausage: No Name was helping Grumble figure out Elven genders. + The rain? No Name's fault. Playing a cursed character? Genius. + Bucket's First LARP. I don't know how she pulled off the throat-cut voice all day, but she did. + "She looks good in that cloak." "Yup.. is it for sale?" "It is.. [price quote] ." "Is that the erection-rate?" "It is." + Prime's craftsmanship on a sheath worthy of Cimmerian Kings. Daaaaaaaamn. + KoN in autumn has plenty of John Woo nature moments if you know to look for 'em. + Ann was a big help to us: Braiding Chrissie's hair into her unkempt-murderous she-wolf do Friday night, putting together a manly roughspun bocksten for me, helping us figure out a game plan on the drive in, decompressing on the way out. Thanks Ann! + Pretty much everyone on our team deserves heartfelt thanks, but special spotlights on MK and Prime and 8ft Mike for calling me a pussy when I started looking at the weather report and grousing. + "Some people tell stories, other folks make 'em." "You said that already, old man." "I did?" Half-Dead's lack of inflection was creepy. + Ferrazano tells random NPC septon about the heresies of the Vlean church, about Draconus turning Vanya into..whatever she is, and doing it all with a quiet earnestness. It was not hard to play overwhelmed. + Angry Ivan, at wits end, looking forward to watching the town die about him while Atticus quietly tells him how that's a bad idea and he should feel bad. The bromance continues. + The temple encampment is great. Nice job! + Taps? In the Inn? Daaaaaaaamn. + "You things are the most person-like things I've seen today. I almost respect you. For serious, trees have tried killing me today. I will tell all that you are now friends of Krod son of Krod." " --Krod, son of Krod, to the lizardfolk over purchasing negotiations. This is what it looks like when you fail a diplomacy check by 1.. you can tell he's trying, but goddammit did he just call us 'things'? I imagine a steadycam following him throughout his Saturday shift would look like "The Zeppo" episode of Buffy. + Sebastian seems like a total turn for Tony's PCing habits. He was calm, urbane, unarmed, and passive. Nice! + Nice being back!
  6. Harvest Fest: Daytripping

    I'm glad to hear logistics is vigorously staffed and open for business at 9am on Saturday mornings; we'll be there.
  7. Starting packages

    A new person coming to game ostensibly enters the game with 8 skill points (provided there's a background story) and an idea for his character. Usually, it takes 10-15 levels to reach the point where your skills finally reflect your initial idea. What I'd like to propose are some starting packages that offer reduced skill buys for level 1s and 2s ONLY. As we accrue levels, and eventually get killed off, we keep half our levels, and re-enter the game at a level above 1 or 2. But for newbies, they have to slog it out for a good long while to get to a point where they can participate effectively. Packages might give them an initial leg up with their first character. I'm not advocating for a huge point disparity, but a small one. Additionally, if we model these packages on familiar "classes", this might help newbies acclimate to our game. Examples: The "Thief" package: Buyable for 6 build points Pick Locks - 2 points normally Disarm trap - 2 points normally Dual 30" - 2 points normally Estimate Value - 2 point normally Magic Lock - 1 point normally 1 power point - 1 point normally The "Barbarian" package: Buyable for 6 points Body 1 - 1 point normally Body 2 - 2 points normally Melee training - 2 points normally Melee Proficency - 3 points normally Great weapon training - 2 points normally The "Mage" package: Buyable for 6 points Identify Magic - 2 points normally Lore - 1 point normally Read Magic - 2 points normally 2 power points - 2 points normally Magic armor - 1 point normally Magic strike - 1 point normally Heal Body - 1 point normally The particulars of these packages could be tweaked, renamed, whatever. This might be a bad idea, but I thought I'd float it out there.
  8. September shift change

    As-of-yet-unnamed Dellin warparty (starting in October, daytripping Saturdays) + Drew U / Grumble + Chrissie D / Bucket + Rich H / No Name (That's his name, not his state of indecision) + Prime / ? + Kat S / Fleabit + Ann A / Coldfeet (We may have two more joining us, eventually, but we are aware of the adventure cap)
  9. Tabletop background music

    Background music for all your dice-rolling adventures: http://tabletopaudio.com/
  10. Advice on books

    Three Parts Dead was a lot of fun, and reads like something straight out of a China Mieville-as-GM Shadowrun campaign.
  11. KoN 4.0 Rules

    Ah balls. Okay.
  12. KoN 4.0 Rules

    Hey is there a version of the updated printed rulebook written in colloquial English yet, or are we relying on the wiki for that?
  13. Using Shields in Combat

    Yeah, it's drunk though. Okay, I'll find a better size.
  14. Using Shields in Combat

    Just need a yes/no on this: Current iteration of the rulebook states bucklers are no more than 24" in diameter. That seems F'ing huge to me. Just want a thumbs or thumbs down as to the accuracy of that rule before I start cobbling one together, gracias.
  15. New pc outfitting

    I might be willing to sell my plate legs, but they need work.
  16. 2014 FIFA World Cup

  17. Webpage teaser

    For those of you who go directly to the forums, there's a neat teaser thing on the actual webpage. Great idea, thanks GMs!
  18. I like it as the counterbalance to being able to buy xp. And I'm totally not surprised you hate this idea, by the way. :D
  19. Random thought: You can pay the $25 for the game fee OR pay 300 coin instead once a season?
  20. State Animals in Novitas?

    The Eagle was the big standard of ancient Rome so...?
  21. Lost And/Or Found

    I think Tony used to have a gambeson like that..?
  22. What is your favorite part of each event?

    The siege. A night full of howling things that want to eat your innards and make jewelry from your eyes. The drums begin. Shoulder to shoulder with your fellows, waiting. Then they are, glimpsed in the firelight. The rush, the shouting, the endless respawning, sweat in your eyes, out of spell power, consumables drying up, limbed but fighting on. Grudges forgotten, insults unremembered, Pinedale fights for Pinedale -- vendettas to be sorted out later. The best.
  23. WTS Springfield Model 1868 'trap-door'