Because the forums are giving MK some trouble currently I will be your substitute announcer for the following Props and Atmosphere announcement. Please read the following in your head using her voice, not mine.
So some of you may have heard some chatter at Feb Feast about a possible incentive for garb promotion. Well, I come to you today to tell you it's true! For the months of April, May, and June 2015 we will be offering XP for personal NPC Garb and Gear purchases. We may choose to extend this into the Fall of 2015 if we're feeling froggy. No promises.
Nuts and Bolts:
- Players may turn in receipts totaling up to no more than $300/month/player and receive 1XP/$10 spent. (The cap is to prevent the possibility of someone taking out a second mortgage or maxing out their credit cards. It's happened... it wasn't good.)
- XP for Boots is not a part of this incentive and will not count towards the monthly $$ cap. We will always give XP for boots and they will be treated separately as long as we're offering the NPC Garb Incentive.
- Players may turn in receipts for materials purchased to make their own garb or gear, but the item(s) must be complete and ready to be approved when the receipts are turned in.
- Garb and Gear means: clothing, accessories (hats/belts/bags/pouches/etc), weapons, and shields.
- All garb and gear claimed under this incentive must be approved by the Props and Atmosphere Marshal (MaryKate) or Second (Tony S.) and must adhere to the published garb standards.
There are a couple reasons that we're offering this incentive that I think I should share with you all. Over the last 10 years our game has developed a culture that values high garb standards. Our players are committed to looking good and maintaining a level of immersion that many other LARPs simply cannot achieve. We are proud of that fact and, honestly, it's a selling point of our game. This incentive is meant to make sure that we continue to raise that bar and make sure that all our players, old and new, are invested in that effort.
Additionally, players benefit personally from having a better selection of personal NPC gear (beyond current benefit of receiving XP) because GMs are more likely to give them interesting and challenging roles. A player with their own set of Noble garb, for example, is much more likely to be asked to take on a Noble RP role. A person with their own set of elf ears is more likely to be chosen to play a Wildrunner (and to have a matching pair of ears... it's always the right ones that go missing). Of course the pool of NPC garb and gear that the game owns is always available to NPCs, but having that well-fitting doublet and fine Vleanoan hat means you're more likely to be asked to play a Vleanoan Inquisitor and that you'll look damn good doing it!
I'll add that having/working on having a good NPC kit is also one of those things that signifies to the GMs and other staff that a player is committed, reliable, and invested in our game. People who build a good personal NPC kit are the types of people who tend get invited into working groups, asked join the GM staff, etc. because it shows a level of personal responsibility that our staff values and seeks to cultivate. This is not something anyone expects to happen overnight, and honestly most players take years to build up a substantial NPC kit, but it is absolutely something that we should all be working on and that we are trying to encourage and stimulate with this incentive.