Jump to content

NarenZade

Members
  • Content count

    1,600
  • Joined

  • Last visited

Community Reputation

0 Neutral

About NarenZade

  • Rank
    Chris / Aiden
  • Birthday 08/11/1986

Contact Methods

  • Website URL
    http://

Profile Information

  • Gender
    Male
  • Location
    Syracuse
  • Interests
    KoN, Dag and other things

Recent Profile Visitors

1,386 profile views
  1. Summer 2020 Dungeon Crawl Announcement Dates: October 9th- 11th, 2020 Location: Camp Kingsley Fee: $40, includes full sign-in and a bonus 10 experience. Pre-registration: All attendees must pre-register and pre-pay for this event. As such, this event is not eligible for the “second-time is free” promotion. If the required number of attendees isn’t met and the dungeon crawl cannot happen for financial reasons, then your dungeon crawl registration will automatically cover your site-fee for the next event you attend. You can pre-pay by handing cash to Christopher Tesorio (Aiden) or Caitlin Udas (Marcella/Catori), or use Paypal. paypal@mvgc.net. Pre-registration ends April 12th. Your pre-registration should include: Your real name & PC name (and the real & PC names of anyone else you are pre-registering) Which group you will be running the dungeon with (adventuring groups are capped at 10). Also send this information to caitlin.udas.kon@gmail.com or through Facebook. There are only 70 PC slots, and we will only run up to 7 crawls on Saturday. This means there is a 10-player limit per dungeon crawl. This is first come, first served, so we recommend you pre-register early! We are accepting any number of all-day NPCs. We will be offering a single non/lite-combat run, so coordination for that group may be necessary between players to form that group. We reserve the right to combine groups or add independents onto crawls that are not at the 10-player cap. We can only run 7 dungeons and we want to make sure that everyone who wants to go, gets to go. Thank you for your cooperation in this matter. Adventuring Groups: Dungeon adventuring groups will be composed of 10 people. If you have an adventuring party, please decide, as a group, if you will be participating in this dungeon. If you are not part of an adventuring group, either find one, or form your own! Generic dungeons will be available for random groups of independents, but we’re asking PCs to organize themselves into groups. Organize your groups early! No person can go through the dungeon more than once. NPCing: Everyone attending the event will be scheduled to NPC and will have breaks throughout the day. NPC roles will involve the usual monsters and hooks, as well as running traps and other obstacles in the dungeon and resetting the dungeon after a crawl is complete. We’ll work out a schedule based on pre-registrations, and you will need to be present at your scheduled times. All players are required to attend all day. If a player PCs they must NPC. We may make exceptions on a limited basis with good reasons; talk to Christopher or Caitlin before the event if you think you may need special arrangements. Event Schedule Example (Subject to Change): October 9th, 2020 - Friday 9am Arrival & Build All Day (Dungeon Team Only) 3pm Early Arrival Begins (Be prepared to help with construction!) October 10th, 2020 - Saturday 9am Logistics opens for sign-in 10am Group 1 PC 11am Dungeon Reset 12pm Group 2 PC 1pm Dungeon Reset 2pm Group 3 PC 3pm Dungeon Reset 4pm Group 4 PC 5pm Dungeon Reset 6pm Group 5 PC 7pm Dungeon Reset 8pm Group 6 PC 9pm Dungeon Reset 10pm Group 7 PC 11pm Game Off October 11th, 2020 - Sunday 9am Cleanup (DOUBLE XP, RECEIVE CLEANUP TICKETS) 12pm Depart site, raffle drawing Logistics: We will manage Logistics in our normal logistics building. Go there to sign-in. NPC supplies and food will also be staged there. Sleeping: Participants can stay overnight Saturday in the cabins or lean-to’s as per a normal event. Food: Bring your own meals. Pasta will be available in logistics but should not be your only meal plan for the event. Alcohol: This is a dry event. No exceptions. Early Arrival: Attendees can arrive at 3pm on Friday and stay on-site Friday night. Clean Up: Clean up attendance has been an issue in the past, so in order to promote staying for the entire duration of the event, we will be rewarding helpers with raffle tickets. There will be no way to purchase these raffle tickets. At the end of clean up, we will raffle off one epic item, but you must be present to win. Special Event Rules: · There will be a Dungeon Master who will act as GM for the crawl. This person will adjudicate damage taken from traps (eg., you just fell in that pit), describe any special effects or mechanics as they happen, and keep the adventuring group aware of the time remaining in the dungeon. PCs must obey their rulings. The DM can remove a player from the dungeon for any reason at any time. · Each dungeon crawl has a sixty-minute time limit. An adventuring group will have to use those sixty minutes to explore the dungeon, after which a group teleport/Ley Lines mechanic will remove all living PCs from the dungeon, as well as any corpse a living PC is “carrying” (see more below). You have to choose how to prioritize your time within the dungeon and how long you are willing to spend on an individual obstacle, trap, or puzzle. · Injury, death, and healing mechanics work the same way in the dungeon as they do in regular game play, but the dungeon creates a few unique challenges. Anyone left dead and unattended in the crawl will not be teleported out at the end of the time limit, and the corpse will not be retrievable later. (This means they will be permanently dead.) The counteraction for this is carrying the body along with the party – if the corpse is with a living member of the party, it will teleport out with the party. Any items and/or equipment left in the dungeon after time is up cannot be recovered: it is lost forever. Please note: In the event of a total party kill, there is no way to recover. · To counteract the deadly nature of a Dungeon Crawl there is a ‘Flee’ mechanic: to ‘Flee’ a player simply raises a blue ribbon above their head, as if dissipating and state ‘Flee!” This ability requires no power and no incant. It only requires you to pull your ribbon, lift your arm completely above your head and shout ‘Flee!’. When you ‘Flee’ you are required to immediately leave the dungeon through the Entrance. You may not re-enter and are considered completely out of game once the ability is cast. Anything or anyone you are carrying is immediately removed with you as well; meaning this mechanic can be used to teleport dead or unconscious adventuring party members. · There will be no Convergence in the dungeon, regardless of what time it is in real life. Everyone enters the dungeon just as they would enter game normally. · Accidents may happen, but any player who deliberately breaks the dungeon, such as tearing down walls or otherwise damaging the site, whether out of frustration or in order to gain an advantage, will be kicked out of the dungeon. · No PC can go through the dungeon more than once. Changes Based On Survey Feedback: · No packing peanuts. · Improved balance beams. · More combat from multiple angles, meaning people in the rear will be more engaged in combat. · More PARTY-tailored plot. GMs from every shift will be involved in creating plots for each Dungeon Crawl. Parties may need to be merged, but Plot is going to work closely to ensure that the groups going through the crawl have a story-beginning or an epic conclusion in each and every dungeon crawl! Dungeon Crawl Announcement 2020.pdf
  2. iPhone 7 + Case & Charger

    Selling iPhone7. Includes charger and $100 OtterBox case. $400
  3. Welcome to The Slap and Tickle

    Happy times. I'll be there whenever I wander in.
  4. I just wanted to say very quickly to all of you, thank you. My stint has Plot Marshall was short, but I think that we accomplished a great deal in that span. I look forward to see where game goes over the next year in my absence. I am sure you will all continue the great work that we've done over the past several years. All of that said, I will still maintain contact with anyone who wants to discuss plots, need advice, etc. I'll most likely be back in a year or a year and a few months, but I do plan on coming back. I'll be 'staying' in game through my blogs. Most of all, I will miss you guys. I haven't missed a game in about six years now. It will be strange to not pack my car the first weekend of every month and drive to Cleveland, NY. I will truly and deeply miss all of you. Please don't think of me as your ex, but as your friend with benefits who is going away to college. We'll still hook up in a year or two.
  5. Swords. Real and Fake.

    WTS 2 Dag-esqe Martial Length Boffers. No idea if they're Dag legal or not. $20, 1 Dagger Dag-esqe Boffer. No idea if legal for Dag or not. $10 or $25 together. 2 Bamboo Kendo Sticks $20 A handful of steel swords that are non-functional. $20-$50 Two daisho. Real smith forged steel katana. These are functional cutting blades that I used for competition and cutting. PM me for details and price negotiation. These will cost several hundred dollars per set. Thanks!
  6. RP Skill Approval Winter 2016

    Everyone should probably post reasons WHY they deserve to rank up too.
  7. RP Skill Approval Winter 2016

    (Primary) Chosen 1 & Medium 1 for Aiden.
  8. The El Cairn Wants Reggie

    Al'Cairn *
  9. Post your requests for RP skills and RP skill advancement here. The deadline is March 1st.
  10. Best of December 2015

    Finishing Amanda's retirement plot and getting some new monsters out the door was a big accomplishment. I was very pleased with how it turned out despite being nauseous afterwords. I wasn't sure how the PCs received it and was very nervous. The look on Zach's face when he turned his head for a second and got a crossbow to the torso. The look on Jimmy's face when he wasn't looking at me and a crossbow bolt hit him right over his shield from 40ft away. Brave Companions Breakfast was a lot of fun. That was an excellent idea. Props to JC. The chance to play my new PC was a lot of fun. I will certainly be sticking with him. I'm going to pick up a few new things for his garb and cannot wait for April. Getting in character and walking down the hidden path only to find an unarmed Fe Da Butcher walking towards me. It was a good amount of RP that I was very happy to have had. After this conversation, I walk into the Field of Giants and run into Ulysses. We had a long conversation as well that was very enjoyable. I was really surprised at this timing and couldn't be happier with the chance to RP with some new players. A big thank you to all the people who NPC'd tirelessly and GM'd. I really appreciate all the work you did this season to make it great. I can't wait to see all of you at Feb Feast.
  11. Cheers! (First event scramble!)

    It's totally plausible that you're "mid-transformation", so your hair will have changed, but your eyes are still in that process. If that works for you then it works for me. Feel free to contact me via Private Message, if you have questions or just want to discuss your character concept. See you at game!
  12. Best of November!

    Crossbow.
  13. The Challenges of Corruption

    For Greed, I will claim Anthony and Adam Parente. They fought as zombies at CoK. Both appeared at Turkey War. Adam left early due to injury, but Anthony stayed the duration of the event. Anthony and Adam have both achieved rank of Skeleton.
  14. Cairnhold Legion Roster & Contact Info

    Archer - Skeleton Whiplash - Christopher Tesorio Reporting for duty!
  15. The Challenges of Corruption

    Gluttony - In Progress - Assisted Weapon Check on Blues, Reds and Projectiles at CoK VII with Ser Janowin, TrannyPat and Silk. Assisted with Projectiles Weapon Check at Turkey War.
×