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Kender

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About Kender

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  • Birthday 04/24/1984

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    Kenderific
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    http://www.mvgc.net/
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  1. 2019 Junebilee FF Auction Items

    What order would you want these in?
  2. Feb Feast Auction 2019 It's not the last minute yet! Behold the items we'll be auctioning off at the Junebilee! If you aren't familiar here's some history and info: These items are subject to change. There's often some hiccups/clarifications that need to get ironed out. ...Without further ado... 1. Silent Strap (Belt) 1/game day one of your spells (using your own power) no incant 2. Grand Masters Tassel (No slot) attaches to a weapon Grants plus one damage (doesn’t break cap) Grants one masters strike once per game day 3. Ambrosia (Armor): 4 armor base Casts Sanctuary 2/gd Casts Resilience 2/gd Casts Panacea 2/gd 4. Scroll of 64 pt item Yay here’s a chart! 5. Scroll of 32 pt item Yay here’s a chart! 6. Scroll of Full retirement 100%, not 50% 7. Scroll of Un-retirement (Not for dead PCs) 8. Blue Bag 9. Scroll *item of bones* of Bones (Item to be determined) Casts every Necromancy spell once per gameday 10. Crustacean Evacuation Station (Necklace) Item of Greater Leylines: you and (Party Cap) who are touching you can boop back to OUR set point. Not yours: Probably the Inn 11. The Knight's Seal Necklace (Necklace) cast Syncronize once per game day Wear under the effects of the Battle Mastery spell 12. Gorgonash’s Tome (Accessory) Tome of all battle magic Spells cast from this cost 1 less, minimum 1 Does not stack with a masters staff No hand requirements for battle spells Can throw 2 spackets at a time Works like spellburst 13. Lost Sword of Vargainen (Sword) Immune to poison Immune to disease Can understand Immortal Can hit for Primal Gain an additional lore each month 14. Blade of the Baalor (Swords OR great weapon) Great Weapon or two identical marshal weapons Can switch back and forth at sign in if you want to Doesn’t need the skills to use. 2x per game day can hit for 6 slay Upon dying, you get the 4 slay death tag bag. Have 1 min to get off. Casts 2 spells per game day Can cast one Aegis & one Enchantment. 15. Shield of Betrayal (This is a scroll prop, Get your own Shield) Can cast Perfect Deceit as an incant 1x per game day Bearer Immune to truth effects Counts as a master staff of Compulsion 16. Vlean’s Necklace: (Sept star Necklace) Does 1 thing for each part of the Sept Craftsman Grants 8 shareable craftpoints. Doesn’t break Cap Stranger no incant Reap Spirit 1x per game day Elemental Does two things, one at a time During the Day: Bug Repellant At Night: Garlic Paste Scholar Everything can understand your spoken words Mother Casts Triage 1xgd Knight Once per game day, the bearer can say an incant and everyone touching them with hand or weapon gains Anti-Magic Shield Soldier Once per game day, the bearer can say an incant and everyone touching them with hand or weapon gains Toughness and Strength 17. Ouroboros ring (Ring, will order to size) lets you sacrifice a pt of body for the game day. In return you get +4 power for the gameday. Breaks cap. Can be done 4x per day 18. Boots of the better brackish boon (Gift Cert - Boots) $250 Gift Certificate for Boots Wearer is affected by Brackish Boon Wearer is never immune to the Restoration school. The person wearing the boots can be revived by being fed one 5th level Poison 1x per game day. 1x per game day can cast the spell Brackish Boon 19. Gift certificate for $250 Garb (Gift Cert - Slot to be determined by garb) 52 point item 20. Not so great weapon (Gift Certificate - Non-Great Weapon) Gift certificate for $250 Weapon (not great) The player works with rules to create a 40pt item and one additional ability. Ability not listed on new Epic craft table One example could be immune to lycanthropy 21. Scales of the dragon (Cloak) cloak that gives you +4 natural armor Can speak Draconic. 22. Scroll your Roll (Slotless) Roll your scroll up in this piece of leather This item will cast that spell 1/gd without consuming the scroll This item can only cast one spell per game day
  3. Hi team! We're going to change necromancy. This will take effect after Junebilee. Right now Necro is very situational, and kind of the angsty unlikeable kid at the spell school table. The marshals figured out most of the updates, but we need help finding the right fit for the other slot. Here's the current tree for reference: http://www.kingdomsofnovitas.net/wiki/pmwiki.php?n=Rules.Necromancyschool Here's what we have in mind: Reap Spirit Ghastly Visage Repel Undead Creeping Rot Curse ***New spell that makes you immune to truth effects*** ***4x/gameday detect life or detect undead*** MISSING SLOT NEED 4th LEVEL Abomination - (now only effects body, not armor) ***New spell, super command. Several command spackets, and also gives you undead traits for 10 minutes. Think like temporary immune to poison/resto, and Kill condition: Magic. Needs ironing out So, yeah we're looking for some input. We want something that's not super situational. Necromancy is generally attached to The Stranger, so something from her sphere of influence would make sense too: http://www.kingdomsofnovitas.net/wiki/pmwiki.php?n=Setting.Thestranger
  4. Feb Feast 2019 Auction Items!

    We have a chart of stuff that ornamenters and craftsmen can make normally, like "goblin iron weapon" costs 8 craft points. We didn't before have a list of stuff that normally goes on feb feast items, but since we sell a number of ~50 craft point certificates, we thought it was a good idea to build an epic version of the normal crafting lists, to make the build-your-own-item items a little more attractive. Does that help?
  5. Feb Feast 2019 Auction Items!

    We're going to try putting numbers on "epic" abilities, to give players more choice when they win FF items, and to give master merchants (and a few others) a little more Pop! Here's the draft numbers we're looking at right now: Prismatic 8 per level Slotless 12 No Incant to a spell 12 Can have Extra Immunity 24 Extra Master's Strike 16 Primal damage 20 Change spells 1/year 4 per level Counts as a master's staff 24 Casts a level 4 spell 16 Casts a level 5 spell 20 These are subject to change, but I wanted to get them up here to get you HYPED
  6. Feb Feast 2019 Chinese Auction Items! This year we're doing a "small" fundraiser auction in February, and the big honkin "holy hell how much are they paying for that magic sword?" one at the 2019 JUNEBILEE If you're not familiar with a chinese auction: We sell you a ticket You put the ticket in the designated bag for the item you're after We draw a ticket, somebody is a winner! If you're not familiar with Feb Feast: We operate the game most of the time on a shoestring budget. We have a fundraiser every year to help allay any fears we have. We sell magic items for dollars and make them super cool: http://www.kingdomsofnovitas.net/wiki/pmwiki.php?n=Rules.Novitasnewyear If you don't know what we mean by "20 points", here's some info about our crafting system! http://www.kingdomsofnovitas.net/wiki/pmwiki.php?n=Rules.Craftingpointstat For this one, we're selling ONE TIER OF TICKETS. The "normal" price ones: $1 each $10 for "an arm's length" (number varies, but is a better deal than individually) $1 ticket items: 1. Shield of the Corpse Shambler Immune to Poison, Acid, Disease while wielded Shield cannot be broken by Acid 2. Assassin's Shank Master's blade, mageblade, casts memory loss 2x/gd Can't be stolen Can't be removed from owner against their will 3. Great Dagger Elven Steel Mageblade casts Banish 2x/gd Can swing for half-damage Slay (Like a great weapon) 4. Rainbow Ripper Mageblade Throwing dagger Prismatic: 1/gd casts any level 3 spell 5. Spear Tip of the Sovereign (Dagger) Slotless Master's staff 6. SLAYER (Greataxe) Always hit for slay Casts Ruin 2x/gd 7. Mark of the Master Craftsman Only pay production/craft points for production, not coin. Slotless 8. Mirror Medallion Always reflect Dispel Casts Dispel 1/gd 9. Goblets of the star-crossed lovers 1x/gd pair who drink at the same time copy all buffs on their person to the other ∞/gd pair who drink at the same time may transfer 1 buff from themself to the other person 10. Opulent Anchor (cloak pin) Worth 5000 coin Owner can transfer FF property to new owner 11. Master Hunter's Cap 4/gd wearer can call either Detect Life or Detect Undead with no incant Wearer is immune to detect calls 12. Sneaky Skirt Hikes 1/gd casts no-incant grounding 1/gd casts no-incant dissipate 1/gd casts no-incant banish 13. Amalgamate Scroll - Take any two magic items of the same type (martial sword, hat, etc) - combine into one item with all the powers of both plus the Feb Feast abilities! 14. Scroll of 52 point item 15. Scroll of 36 point item 16. Scroll of "Feb Feast" (give the FF property to a FF item) Items will be on display in Logistics, Tickets will be sold all weekend Tickets will be drawn towards the end of the In Character Feast! So that's 4th shift this February game! (Items are subject to change, as are rules)
  7. Hi everyone! We've got a lot of new players, so I thought it would be a good time to refresh you on some of KoN's harassment and touching policies. Please take the time to read through this. KoN has been around for a bunch of years, and I say that because fairly recently we've grown so much that we realized we needed a harassment policy (1). So a few short years ago we put one together, and I'm going to put some more words here about it, and then link to it below. KoN's harassment policy hinges on communication. If someone is doing something you don't like, say so. You will not get in trouble, and there is no stigma at our game about "oh so-and-so isn't cool because they said no to this RP this one time." We're a game, it's supposed to be fun. If you're uncomfortable, say something (it's okay to break character to do this, and we recommend it!). If the other situation isn't solved by that, feel free to walk away. There's a few more topics so please bear with me... Our rules say: "Other than weapon contact in combat situations, physical contact is permitted only when both players consent. Any rule that involves two players interacting where physical contact might get involved can be summarized by that last sentence." (2) In short, don't touch people unless they communicate that it's okay. Think about our searching rules, our "physical search" only works if both players consent to the idea, and at any time can be stopped and changed to a detailed search. This gets a little fuzzy with touch range spells, but generally people touch gently on the arm and if you don't want to be touched please say something. Your character can't stop the caster from casting the spell on you, but you the player can be vocal and say "please don't touch me" and some literal hand-waving can happen to indicate the spellcast. Along the same lines as the harassment policy, if a player "out of game" tells you not to touch them, don't touch them. An important thing to note: This is an 18+ game. Adult situations and themes will occur. In the same way you stop to ask out of game "physical or detailed?" you should stop and ask out of game "Is it okay if I sit on your lap?" for example. Be explicit and direct with your intentions to avoid any confusion. Out of game calls happen all the time, so don't ever be afraid to ask out of game questions especially about adult situations and themes. The third topic is actually the first: the harassment policy. If a verbal "no" doesn't solve the problem, or if this is a recurring problem, report the situation to any of the KoN marshals, or ask a KoN staff member to find a marshal for you. You don't need to talk about the situation with any random logistics/makeup/whatever volunteer, but it's important to find someone you're comfortable with. At some point the situation is going to get reviewed by at least two marshals, usually the 1st and 2nd marshal. That's a little scary, but it's part of our real life jobs to keep confidences and not change our behavior. On that topic, I will let you behind the curtain just a little bit: We take every report seriously. We involve as few people as we can in the discussion, but due dilligence is always taken. Not every report results in action, but every report is collected, filed, and investigated. For the purposes of the harassment policy, we don't care if you're a newbie who thinks they're at a ren faire or gary fucking gygax(3): Every report is investigated in a manner as fair and unbiased as humanly possible. Thanks for your patience. This part of the job is hard but we're doing our best to keep everyone safe and comfortable at the game we love :) Respectfully yours, -Dan 2nd Marshal Rules Marshal volunteer dude doing his best Also Respectfully Yours, -Dave 1st Marshal Operations Marshal pretty soon we're gonna burn it all down Sources: (1) Harassment Policy http://www.kingdomsofnovitas.net/forums/index.php?/topic/11067-mvgc-inc-and-kingdoms-of-novitas-code-of-conduct/ (2) Physical Contact http://www.kingdomsofnovitas.net/wiki/pmwiki.php?n=Rules.Safety (3) Gary Gygax https://en.wikipedia.org/wiki/Gary_Gygax
  8. Who's got two thumbs and is terrible at timeliness? This guy! Here's what we went over at the Junebilee in July 2018. KoN_rules_2018_update.pdf
  9. Foam Smithing - Is this tutorial acceptable?

    Hi there! I'm Dan, the Rules Marshal. We've got another department for looks (Props & Atmosphere), and Dustan or his team can chime in looks-wise. 1. This looks similar to a lot of other foamsmithing videos I've seen, and arguably goes into greater detail than many. I think it would make a legal weapon for hitting people in KoN. 2. The rule you quoted is about punch-daggers and flails. Sorry for the confusion. Rapiers, spears, etc are all fine, assuming they are built well. Thanks for asking!
  10. 2018 Junebilee FF Auction Items

    Rapier: Yes you gotta go Bracers: also yes say Panacea Good instincts!
  11. 2018 Junebilee FF Auction Items

    These items will be auctioned in AN order, not necessarily this order. I can't say until it's auction time
  12. 2018 Junebilee FF Auction Items

    Ryan: 1. Spells of the Well Some kind of refillable journal, refillable every junebilee 2. Piscean Extradition Step 1: owner puts the big item in a place, and carries the small item Step 2: Owner throws a spacket for "BANISH SPECIAL" Step 3: normal protections work Step 4: if success, caster explains to the target where to go Step 5: target goes to the other item and boops back into existence next to an unmoveable feb feast item Step 6: ??? Step 7: Profit 3. Peacekeeper's Fetters The effect is always on if you are wearing the shackles Likewise, when you take the shackles off the effects turn off 4. Alchemist's Phial Dump a bottle of potion/alchemy in at Sign-in, it refills every convergence No you can not pour it into another bottle The original thing is gone forever 6. Scepter of Spellblast If you hold the stick, you can throw like spellburst. Period 10. Gambler's Blade You roll a die, look up on the table. get a benefit You roll a second die, look that up on the table, get a benefit If you roll the same bonus twice, you only get one benefit, stop all dice rolls All benefits from this will stack, so you could get 2 immunities, but you could also have a magic/elvenSteel sword that doesn't do much of anything but let you downcall 11. Moldable Mace Are you just trying to be difficult? 1 spellstore on the weapon means you can use it to store 1 spell at a time, but after you cast the stored spell, you can store another spell. One spell at a time, you can't stack spellstores. Think sequential not parallel 13. Pendent of Independence Stacks means you can have two immunities. Banish is movement impairing, but leylines/dissipate are not, and someone else's Sanctuary is also not movement impairing 15. Necklace of the Six Reap Spirit is necromancy Only magic has schools, so creeping rot/ruin *damage* are not necromancy Dissipate is a nature spell Dispel is an enchantment spell This effect is non-dispellable but expires at convergence. 16. Reckless Necklace Spell effects don't end just because your character dies. If you're wearing this and get final rested, you're still not lootable. (But you're kinda screwed anyway) If you loan this to another character and they don't give it back to you by the end of the event, it is as though it was stolen. (See above RE: Reaping) If you aren't wearing the necklace, you are lootable If you loan this out and they aren't wearing it, it can be stolen 17. Wraithlord's Rapier There are no exceptions, only ever 1 pierce. 18. Boots of the Minotaur Even if the damage call is something otherwise impossible like "4 magic pierce slay strike disease curse minivan" you can wave your horns at that and take 1 point of normal body damage instead 19. Ring of Luck Literally anything short of a GM punishment 20. Book of Rituals Book is a single "item". Rituals are non-removable and repeatable with some limits 21. Unity All three items have the Feb Feast quality, but there is a single "Owner" All buffs means all buffs, including Magic, Alchemy, Rituals, etc. 23. Ring of Wizardy Choose a school at Traditional Feb Feast reset time. (This Auction)
  13. 2018 Junebilee in July aka NNY Feb Feast Auction 2018 It's not the last minute yet! Behold the items we'll be auctioning off at the Junebilee! If you aren't familiar here's some history and info: These items are subject to change. There's often some hiccups/clarifications that need to get ironed out. ...Without further ado... 1. Spells of the Well Case a spell into the book, it's spellstored for up to 1 year. Write the incant, spell, and date on the page and tear it out when you use it. 2. Piscean Extradition Two objects, one small and one large. 1/gd you can throw a spacket for Teleport: Target is Banished, and then leylines to the other you emplaced earlier. 3. Peacekeeper's Fetters Shackles of Grounding but the wearer is silenced too 4. Alchemist's Phial Put one potion in, it refills every convergence 5. Master's Wand 50 power, pick a single spell and it refills every Junebilele 6. Rod of Spellblast While the owner is holding the rod, they have Spellburst 7. Certificate of $200 to (shop of choice, Props Marshal will assist) and 40 craft points 8. Private Picnic 1/gd casts an Undispellable Sanctuary, everyone inside gains Antimagic Aura while inside, lasts until Convergence or the owner leaves/turns it off 9. Ritual Dagger When used as part of a ritual, can replace 1 of the the coin/candle/gem requirements 5/gd: use the Ritual Dagger to cut an ephemeral ritual component from a living thing (or a monster). This ritual component counts as any type, disappears at convergence, and is obviously temporary 10. Gambler's Blade At Convergence, Roll 1d6. If you roll a 6, roll again and add, If you roll another 6, roll again and add. Then repeat this process so you end up with TWO benefits. (This item may not make it to the auction, as it's a gamble {ha-ha!} on our part since it's not policeable) * 1 - Magic Damage * 2 - Silver Damage * 3 - Goblin Iron * 4 - Nature Damage * 5 - Elven Steel * 6 - Roll Again * 7 - Casts Synchronize * 8 - Casts Mind Blank on you * 9 - Casts Primal Form on you * 10 - Casts Poison Immunity on you * 11 - Casts Aura of Reflection on you * 12 - Roll Again * 13 - Casts Second Breath on you * 14 - +2 Natural Armor * 15 - +4 Power (Breaks Cap) * 16 - You can cast Leylines 2/gd (Go set your location in the next 10 minutes) * 17 - +2 Monstrous Natural Armor * 18 - +4 Body (Breaks Cap) 11. Moldable Mace Martial, Magic, Mageblade, acts as Wand of Banish (10 charges) Effects placed upon this weapon last the duration of the event 12. Blue Bag 13. Pendent of Independence Wearer is Mindblanked (stacks) Immune to movement impairing effects (stun, pin, fear, dominate, pit traps, nonmagical bonds, move full speed when diseased 14. Gloves of the Hollow Ogre (We'll buy gloves for the winner) Wearer gets all the benefits of Monstrous EXCEPT the damage reduction: Immune to Pin and Pit Traps Immune to nonmagical restraints Can swing for full damage when dual wielding (including shields) 15. Necklace of the Six 1/gd Choose a school of magic, wearer is immune to that school of magic for the game day 16. Reckless Necklace Doesn't take up a neck slot Wearer is not lootable 17. Wraithlord's Rapier This weapon ONLY EVER hits for 1 pierce Bearer can not enter "Sanctified" structures Bearer does not answer "Detect Life" calls 18. Boots of the Minotaur $200 gift certificate for fancy boots 4/gd when hit with a weapon, spacket, or stopped by a spell, the wearer can instead take 1 point of body damage and ignore that effect (Call is "No Effect" though you still take the 1 body damage) 19. Ring of Luck (We'll buy a ring prop for the winner) 1/gd you may ignore any one effect 20. Book of Rituals Book packed full of neat rituals with varying repeatabilities Includes RITUAL OF CURE LYCANTHROPY 21. Unity (We'll buy 3 rings for the winner) 3 rings: All buffs placed on one wearer are replicated to the other two if they are touching when the spell is cast 22. Clockwork Bracers Casts Panacea on wearer every 10 minutes (12:00, 12:10, 12:20, 12:30, 12:40, 12:50, 1:00...) 23. Ring of Wizardy (We'll buy a ring for the winner) Counts as a master's staff, stacks with another master's staff
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