Hello, everyone, so I was lookingthrough the RP skills for chosen and I noticed, it sucks. I’m sorry to say itso bluntly but it does. Don’t get me wrong, it is interesting yes, but generic.We are worshiping gods here, and as such they would not all grant the sameeffects to a player. Why would the Mother who is all about healing care aboutsmiting an enemy or the Craftsman??? So,I sat down and though, well what would they do. So below is an IDEA I REAPEATAN IDEA of how I think the chosen 5 spells should be.
Now the player would have todeclare at chosen on which god they intend to follow. Now I know your all goingto say “it makes it so complex. It really doesn’t since the player would onlyneed to know about one god skills not all of them. It’s no different from aschool of magic on the character sheet.
Now with my above statement: “They would not all grant thesame effects to players” it really hits on Chosen 5. At this point yourcharacter at minimum might be 2 ½ years old. This is determined through RPskills occurring every six months. If you made it this far following a god youshould be gifted with raw power from them. I look at it as, you’re theirright-hand man/women. They can depend on you as you can depend on them. Sobelow are the Chosen 5 spells that I personally think would make the whole RPof following the gods plus the time and dedication worthwhile. AGAIN, THESE AREALL IDEAS
Also,before you say this is unfair or broken, let me point out the other buffsgranted to the other RP skills
Druid- Aspect. Player can make up an aspect grantingapproval by logistics. Example given: Examples of an ability is "Aspect ofFae: Damage requirement poison for 1 minute." Aspect of Ooze: Acid Damagefor 1 minute"
Grants the character the Pure Cognizance effect and an additional 20 coin.
This effect is permanent and cannot be dispelled
Pure Cognizance does not require an incant. (It is always active.)
Pure Cognizance does not require a 'No Effect' call, should any of the immunities in rule be activated.
Pure Cognizance grants immunities to the following effects:
Long list of immunities
Merchant: where to begin lol : Lvl 3 Free blue box (cost hundreds of dollars out of game toacquire a blue bag which is greatly reduced in size )
LVL 4: can stack up magic items at half cost to exchange ofany other magic item the want at sign in.
LVL 5: Craft a 36 point epic item that can be sold. ( thisis why the chosen version is different.)
again below is just an idea. As we know not everyone likes to do combat so granting a combat only ability for chosen 5 is kind of saying, "Hey if u want to make this worth while your gonna have to fight"
I think the list of options provider a good balance between power and use. Again all ideas so take with a grain of salt. The reason there are two options for them is 1) if this is allowed player must chose one. 2) to give you an idea of what we could do with the chosen tree
*as a note before people say "oh no one will want to play the other rp class remember not every one wants to play a religious nut bag on the corner preaching lol
Chose 5 Skill Tree
The Mother: Goddess of healing and life; Illumitas’ Shard oflove.
Precepts: serve life; soothe the injured; forgive theremorseful.
Spell: Healing voice
Effect: Player issurrounded by a sanctuary bubble that cannot be dispelled for 1 min.Players/npc the player deems friendly may travel back and forth through thesanctuary. Also during this time All healing spells from the caster is castedat no cost.
Spell: Mass Resurrection
Frequency: once per event
Effect: Player can resurrect players/npc That can hereplayers voice. (functions like Minion Rise)
Precepts: Leads Justly; builds a better world; considereveryone in your actions
Spell: The Knights Shield
Effect: For 1 min player reflects all offensive magic
Spell: Knights armor
Frequency: until spell power is depleted
Effect: players Improve magic armor becomes self-cast onlyand turns the 4 points of magic armor into 4 points of magic monstrous armorthat ignores slay (player cannot gain this effect from another player castingimproved magic armor, items, or scroll/potions. Must be casted from players ownspell points)
Precepts: sacrifice for total victory; cunning is a form ofstrength; accept the leadership of others.
Spell: Unbreakable Will
Effect: For 30 seconds Player ignores any damage (physicaland magical) and effects. Player takes a torso wound after due to theaccumulation of damage
Spell: Burst of magic
Effect: player can cast a free spell burst that deals damageequal to the amount of magic used. Magic must come from players own magic pool.Damage is considered as magic slay. Target can only be effected by one tag-bagfrom effect. *this means if you cast it for 4 damage and two tag bags hit thetarget it won’t count as 8 damage.
Precept: Emotions mask facts, so be dispassionate andpatient; all problems disappear if understood; the mind controls the body
Spell: True domination
Effect: Player can dominate any living/dead/elemental being.In addition, dominate cast Greater Truth (functions like as a Truth serum thatbypasses any immunities or ritual.) in addition player can give more complexorders to dominated being. (time length 5 min). Like the Knight this spell mustbe casted from players own magic pool.
Spell: Greater fear
Frequency 1/game day
Effect: all enemies except greater undead that can hear theplayer when he/she cast the spell is feared.
Precept: serve passion regardless of creation ordestruction; beauty is truth; live well, for your time is short.
Spell: Astral Walk
Effect: Player choses a predesignated spot (approved by GM).Any friendly npc/pc that is touching the player is ley lined to spot. Playercan also bring those who are not willing.
Spell: Control Nature
Effect: player can cast any damage type to weapon includingprimal. (Can only be casted on Chosen player weapon, if player hands weapon toanother player the effect is removed.) Duration 10 min/ primal 20/all other
Precept: Keeps Secrets sacred; embrace the peace of ending;serve the dead who can no longer serve themselves.
Spell: Soul leach
Effect: Player can cast reap spirt on any creature, undead,or elemental while the target is still “alive” instantly killing the target.
Spell: Shepard of the soul
Effect: player can bring a sparkout of the well and imbed it in a new body
(player cannot bring a spark ofone of their previous pc back) *’If player is brought back this way, pcmaintains memory from when they were alive but starts back at level 1. Sparkbrought back must have been sent to the well no later than 2 years from time ofcasting.
Precepts: Build rather than own ordestroy; serve all with your work; coordination is the best tool
Effect: player can make any armor4 monstrous for game day. Or make any weapon swing for 4 damage including dualweapons. (if used for dual weapons, it must be casted on each individual weaponcosting 2 out of the 3 uses) * player must have an anvil and spend 10 min RPthe crafting
Spell: The Gift
Effect: player can craft a 36-point item that acts asa Feb-Feast item in that it can never be looted from you. (This said, it onlystays bounded to the chosen character. If player makes a new pc item cannottransfer over.) *if player hands item to another player it becomes mundaneuntil given back to the Chosen
The Dark Three
Grak The Destroyer
Precepts: Defiance, Strength, Glory
Spell: Crushing blow
Frequency: Until spell power is depleted
Effect: Player can increase damage by 1 per mana pointexpended. When player hits an enemy, it expends all the magic. The player canchoose between “slay or pierce” damage but cannot switch damage type after it’scalled.
Spell: Enraging Taunt.
Effect: Player calls out a target. The target and player canonly move towards each other and fight only each other till one is dead.(Before people say well they would taunt them then people would kill them sincethey can’t fight back I hope the chosen player would rp this. Grak is all aboutfighting the toughest opponents. If he was to be robbed of his kill he wouldnot take to kindly to it.)
Nox The Putrescent
Precepts: Destroyer of life; divest yourself of hope ofredemption; serve suffering absolutely.
Spell: Nox’s Anguish
Effect: Player can spend 10 production points 75 copper tomake a poison that deals 5 pierce damage bypassing immunities. Player islimited to only one per event even if they have 20+ production points. Also,player must have a chalice dedicated to nox and is encouraged to RP the poisoncoming from the cup as a gift from nox.
Effect: Player can cast disease on his weapon for 10 min. orthrow 2 tag bag for disease.
Spell: Whisper of darkness
Effect: Player can use any spell they know withoutincantation.
Spell: Steps of the Mist
Effect: Functions like ley lines however player does notneed a predetermined spot. Effect last 10 min and player has that time to gowhere ever they want, walking before the effect drops.
Precept: Unknown though many cults share the collection ofDraconus Lore as Principle.
Spell: Will of magic
Effect: Player magic cost 1 less for all school.
Spell: Infused magic
Effect: Player can cast 3 spells per gameday they know atthe cost of 1 magic.