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Looting Monsters

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In an effort to increase game world immersion, we have decided to attempt to demonstrate, in a limited fashion, this portion of the game rules:

Characters can always identify the presence of a magic object by the light blue glow the item emits in-game.

Any monster that has magical loot worth 100 cp or more in production value will now emit a visible blue glow as soon as they are touched by someone searching them. 

The intent of this is to highlight powerful items that go out as loot. It is always particularly annoying to the GMs when players fail to loot important items. It is also hoped that the new visibility of powerful items will cause players to more easily notice when someone is looting a downed monster, and perhaps lead to more equitable distribution of loot. 

This glow is an in-game effect, and should be noticed and discussed by all characters, however please retcon* this in your heads so it does not get played as something new or different. This is how it has always been, to your characters.

Please also be aware that this is a first step in attempting to address the scourge of cheating that is "ninja looting". We have several other steps mapped out, and will continue to implement them if this proves ineffective, or not as effective as we'd like. 


* Retcon is short for "retroactive continuity". This means that your character should think and act like the thing has always been that way. 

 

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This glow is an in-game effect, and should be noticed and discussed by all characters,

So, the glow is strong enough that players who aren't directly looting the monster are going to notice? Do they need to make a sort of blue-glow call or something to translate this?

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Yes. It's blue LEDs, should be plenty visible. 

 

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