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Character Concepts / Unit Structure

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You don't really need much at Dag in the way of a "character", but much like the SCA, once people meet your persona, you ARE that persona. No one roleplays (as we think of it) at Dag, they're all just themselves with funny clothes on and a fantasy name - but you should pick a fantasy name you like, because once people meet you as that name, that's all they'll call you, forever. I don't think I've ever heard a Dag person call Rich anything other than "Hallbjorn" - so choose wisely.

 

On a related note, are we interested in having a structure to the unit, other than me directing us and everyone else hitting things? For that matter, is anyone else interested in playing the officer? I'll happily play the senior-NCO-type if someone else wants to be the Eltee. Are we interested in a whole rank structure, with goals and awards and stuff, or do we just want to show up and hit stuff? If you guys want to do a quasi-military structure, I'll happily come up with ranks, promotion criteria (knocked three people down in one battle, showed up for three events, owns one of each weapon type, helped do weapons check at a national event, etc.), insignia and so forth.

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well, eh.

 

Bonedeath

Charnelghoul The Mouldering

Coffinspawn The Cadaverous

Corpseskull The Charnel

Corpsestench The Putrid

Deaddeath

Deadskull The Rancid

Deathskull The Stinking

Evilbone

Evilghoul

Fouldeath

Ghoulshroud

Gravekill

Killghoul

Killstench

Rotskull

Skullkill

Skullooze The Decayed

Stinkghoul The Necrotic

Stinkooze The Rotting

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Temptation to call myself "Gorefiend"... rising!

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Foulfury The Putrid.

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BloodSpike the All-Devouring

 

 

Spike for short! :)

 

A couple hours of weapon crafting with Dave and I'm ready to roll.

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