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hivemind

[Enchantment] Dispel Magic

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It seems like a useful counter to our burgeoning magic skills would be to reduce the cost of Dispel Magic by one or two, even.

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What's it at now, Four?

 

A two-point "fizzle" would be interesting to bring to the game, and it'd certainly get cast more often.

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This sounds like a good idea. Most people right now aren't using more than 1-3 points of long term buffs, making it barely wort dispelling. Especially since some of them are just as easily discharged by a magic dart or weaken. I'd say we start by dropping it to 3 to begin with instead of dropping all the way to 2. If it turns out to not be enough, we can drop it more later.

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