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TheAuthorOfOZ

The New Games of Pinedale

Tell me how you play  

14 members have voted

  1. 1. What were your favorite strategy games?

    • Quarto! - tic-tac-to with weird shapes
      4
    • Quads - the mozaic game
      1
    • Quoridor - the maze game
      2
    • Quixo - tic-tac-to with sliding blocks
      1
    • Gobblet - the pieces fit inside each other!
      1
    • Pylos - the pyramid with spheres
      2
    • Inside - the pyramid with blocks
      6
    • Eclipse - gershan anal beads (balls and chains)
      1
    • I don't play these types of games
      3
  2. 2. What where your favorite gambling games?

    • Left, Center, Right
      8
    • Shut-The-Box
      4
    • Rogues and Warriors deck games (that weird deck)
      5
    • I don't gamble
      2
  3. 3. How would you prefer to gamble?

    • Buy in and play for chips
      3
    • Coin on hand
      8
    • Play for shares (chips or coin)
      1
    • I don't gamble
      2


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I would just like to get a feel of what people enjoyed about the gaming table this event. More specifically, I want to know what would encourage you to take a few moments away from adventuring to play a quick game. In introducing chips, I have tried to make gambling affordable for everyone.

 

Question 1 refers to the Abstract Strategy games I had set up, which will be the games you play to earn lots in drawings for the magical prizes. I feature a new one each month, but popular games will be brought more often. I should also mention here that rather then a +5 coin jackpot during Shut-the-Box, the prize for shutting the box will be one of those complementary tokens toward the drawing of prizes. This is the only way to get lots by playing gambling games.

 

For question 2, if you say the Rogues and Warriors deck, please also indicate in a reply WHICH games from that deck you enjoy. Games with * were played during the festival. The 9 games are:

- Rogues and Warriors: you're dealt 2 cards, compare their symbols to the chart on the right of the card. Highest 2 cards wins

- Threes - dice game. Roll 5 dice, add some dice to your score, and roll again. Low score wins. Can be played with 1 card hidden and 4 dice instead

- Kings Council* - Dealt a 5 card hand, then one card is turned face up from the deck. Try and match your hand as close to that card as possible. Highest point hand wins

- Jack of all Trades* - Roll 5 dice, then place dice on cards as they are revealed. Lowest score wins

- Three Kingdoms - Dealt a hand of 7 cards, then cards are revealed from the top of the deck to represent a war. Match your hand to the color winning the war as much as possible.

- Den of Thieves - Dealt a hand of 7 cards, and these cards play off each other to earn you points. Highest score wins

- Dragon Hordes* - roulette style game where coin is placed on the playing board, and players roll dice and then predict the next card to win money from places on the board.

- City Square - Dealt 3 cards per round, and place them in a 3x3 grid. Placement determines score. Highest score wins

- The Wheel - The 5 gray cards are arranged in a circle, and players add cards to the wheel to try and make their hand score highest.

Please let me know if one of these 9 games is something you would LIKE to play in your reply. The rules for these games are posted as a downloadable PDF in my gaming table thread.

 

For question 3, the gambling methods are thus:

- Buy in and play for chips: Simple enough. Everyone puts in an agreed on amount of coin, and then receive a stack of poker chips to play with. This allows for players to play multiple hands without losing large amounts of coin. Makes for longer games, but allows players with less money to play like they've got plenty of cash. Don't worry, I won't give out as many chips as I did during festival, that was too many and made the game long.

- Coin on hand: straightforward. You play with your coin.

- Play for shares: Slightly more complicated, this allows for pots to be split among multiple players every hand. Everyone puts in perhaps 3 coin, and that number of coin is 1 share. Then at the end of the hand, the first place player will earn the most shares, and then the second place player might earn fewer shares. For example, with 3 players, 1st place earns 2 shares and 2nd place earns 1. This eliminates betting rounds from games, but does allow 2nd and even 3rd place players to get some money back. Players might even buy into the game for 10 coin, and then receive chips to use as shares. However this makes more sense using your coin. Shares are agreed upon by the players, so people can play 3 coin shares or 10 coin shares, their choice. The chart for playing for shares by number of players is in the PDF.

 

I would really appreciate this feedback! Tell me how you like the table and other suggestions that you have. I know you may not be at LARP to play games, thats why all these games are short. Please tell me if I am bringing something to game that you enjoy.

 

Thank you!

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Right, Left and Center is probably the most exciting game. It's completely chance and can be played with lots of money. The Rogue and Warrior deck is also fun depending on which game we play, I enjoy a few of them. Shut the Box is equally fun, but I'd like to find a way to have all participants play that buy in. Sometimes it only gets to the first person. lol

 

It's always more dangerous and fun to play with real coin, but buying in and having equal amounts of chips and playing for the pot can be fun.

 

Edit: Nothing beats "bet the pot", also known as "stealing from friends".

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They only reason I didn't include bet the pot is because that's really the Playboys thing and I'm not about to take it from them. Not to mention you have to be stupid wealthy to play it effectively. I did not enjoy paying five coin and having someone win the pot before it even got to me so that I had to pay ANOTHER 5 coin just to see my turn. It's a fine game, but it's theirs. EDIT: To be fair, that can happen with Shut-The-Box, but the odds are tremendous.

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roulette

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Hey,

 

From my perspective, I will not be playing any games of chance... but the strategy ones can be interesting. I think the major thing to consider is incentives for playing. As you said, many PCs are busy coming and going, or doing RP, or what have you... even when in the inn. Since time is very limited in a PC shift, I think the incentive to play has to be rather large. I was happy to play 1 game (and had a good time doing it), but also didn't want to "miss out" on anything happening out and about. But I wasn't going to play 3 games for the chance to win a drawing for a magic item at some point throughout the year, because I figure the time outlay was too great vs. the reward (in character, that is). Out of character, playing games sounds like a lot of fun and I'd love to do it... but in character, I doubt I'll be spending great amounts of time playing games.

 

So to answer this question: "More specifically, I want to know what would encourage you to take a few moments away from adventuring to play a quick game."

 

I would say, in some order:

 

1) Furthering information about various plots. Perhaps your PC could gather information, and people would play you for the chance at a piece of it? Could this be negotiated with the GMs somehow? I think having a more diverse set of ways to obtaining information than, "Go out and kill stuff" or "Try and convince an NPC to give you information" is great. This might change the nature of your pc, though, so not sure if you'd be interested in it.

2) Obviously, consumables or money. The problem here is that your PC winds up being a mechanism to bring money into the game... which might of interest to everyone else, but is it of interest to you? The reason casinos work is because the fun of gambling is high enough that people don't mind losing money. In the context of KoN, it will be difficult to make gambling or playing games more fun than "adventuring" or role-playing if there is also a risk that doing so might lead to a loss for the PC. If there was relatively little risk, and people would be likely to win things, then I could see more people doing it.. but it doesn't help your PC much. I don't recall exactly what you said as far as your PCs reasons to being in Pinedale, but if your PC has a monetary incentive, it doesn't make much sense to set up games where you know you will wind up paying out more than you are putting in.

 

I think it's great to have a gamesmaster type person in the inn, and that it adds a lot of character and realism. I felt the inn had the greatest realism for me personally with Ivan selling his wares and you offering your games. That said, I hope it's also fun enough for you if it turns out that people need greater incentives to play your games than just "for fun," since they play KoN for fun, and are more likely to be able find game-based fun elsewhere than they will be to find LARP style fun elsewhere.

 

But I think it would be awesome if your PC was a gamesmaster who also "knew things," and would personally support the idea that GMs could share information with you (potential plots, metaplot info, etc) that people could play you for, as a new and interesting way to hook people into plots. This would also add an element that exists in many fantasy realms, where there is someone who is privy to lots of worldly information due to his good nature or connections but who doesn't personally act on much of that information himself. Obviously it wouldn't make a ton of sense for you to be able to go out and fight on plots where you had complete information on what was going to be out there, but I think it would be awesome if you could get indications of where something interesting might be happening -- and it might advance the RP depth of your character quite a bit as well. It might also mean that your character would have an in-game reason to interact with more NPCs, or go collect said information, or whatever.

 

 

Just a few thoughts...obviously would never take it personally if you think my ideas suck, and don't want to presume to tell you how to play your PC at all. I just think your PC adds a lot to the environment of the inn and enjoy brainstorming on ways that could make it more fun for you to play it, so you don't want to dump it!

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James, I like your idea of being a kind of information broker. Since I am in the inn, lots of hooks go there. I think I would rather do that is a side job away from gaming. "3 coin and I'll tell you." That does change his nature a little bit, but that's what characters do; they grow and change. It also makes him both valuable and someone that can be threatened, which has its dangers. This can be initiated through Player Generated Plot or with the Lore skill (I lore this to find out something important).

 

As for #2, if you look at the actual IC post for my gaming table, I have already said that I am going to be generating prizes with the Ornimentor skill. Magic items will be win-able, and you only have to play the game once. I am by no means making people sit around and play multiple rounds of games, because I the player do not want to take people away from the reason they come to larp in the first place. But I have added magic item prize incentive. I've been planning this for months but wanted to grow the character into it rather then start out with it (achievable goals). I really like idea 1 and will think more on this.

 

EDIT: Playing for shares makes for fast games of chance with the cards, because there are no betting rounds. Maybe you toss in 1 share for 1 hand, and then you're done. This covers the "I don't want to sit around and gamble" factor. Also straight buy ins with winner take all.

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Dragon's Horde is by far Jaroth's most favorite of the card games. He needs to take in all the odds of what card or color to guess and then remember what has hit the table before hand. Along with the added fact of rolling doubles really makes him enjoy it.

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I couldn't vote for none of the strategy games (they're not Ivan's thing) so I voted for all of them. When you're tallying, bear that in mind.

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I enjoyed playing the games in and out of character (winning was a bonus). I dont have any problem taking a few minutes to play a game of strategy/chance. Winning coin is nice but for the most point (for me) pointless. There isnt enough things to spend money on in game in my opinion. I would play just for the fun of it. I enjoyed learning new games and appreciated the time you took to teach. I look forward to playing again and trying some of the other games as well.

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Dave, I figured people who didn't play games wouldn't vote, I didn't realize you HAD to answer all parts of the poll. I have added an "I don't play that shit" answer to each category, so if you want to delete your vote and recast, feel free.

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I'm pretty specific (though quietish) about Temperance's relationship to money -- she shouldn't have any. Coin is just something that can be stolen or lost and that could have been turned into something useful, like a magic item or consumables or food. So I'm not going to gamble as her very often, since I try to spend her money on useful things (or give it away) as fast as I make it.

 

That said, I love that you're there and I can hang around the games that are happening. It's a tavern. It should have wenches, music, ale, and games.

 

Also, when someone gives me money, I might sit down and win a bunch more. You never know. :D

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I mostly liked games Delia can learn quickly in character, but out of character I learn games unbearably slowly. If you would post rules to some of your games in a thread somewhere, then when Delia is taught a game once I can just play using that as a reminder instead of somehow being the woman who has spent her life in inns around Novitas but can't seem to lean how to play anything without it explained a million times.

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I have the rules booklet for the Rogues and Warriors card/dice games posted in my IC thread, and every time I post the game of the month I link to the Board Game Geek entry/review of how to play for exactly that reason.

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