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hivemind

An open request to NPCs and GMs regarding period tents

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Hi all!

 

I'd like to request that NPCs and GMs please do not pay "special attention" to the period tents that are being pitched in the field neat the bathhouse - particularly at night. The last couple times I have pitched my tent, it was nearly unusable as a headquarters for our adventuring group because it was such a "monster magnet". I understand that it's a big lit-up shiny red button right there in the middle of the field, and it's the first thing you see on the way into town. However, think this through with me:

 

1. Let's just look at it from a realism point of view: if pitching a tent really did attract that many monsters (over ten attacks in a two hour period, at one point Friday night in June), no one would be alive that owned a tent in all of Novitas.

 

2. Tents are a lot of work and expense. Work and expense I'm not going to continue to put forth (and I suspect no one else will either) if it just means I can't enjoy ten minutes' peace in the dark.

 

3. Tents make the game look awesome. So maybe cut us a little slack on that account?

 

4. If you aren't aware, authentic period tents have been granted "structure" status as of a couple years ago, meaning they can't be burned, destroyed, crawled under, snuck into, or cut open. They can also be Sanctified, Unhallowed, and the doors can be Magic Locked. None of this particularly applies when I pitch my tent as an open-sided pavilion, though.

 

5. How exciting is it really, as an NPC, to jump out from behind a wall and murder someone sitting in a chair in the open?

 

6. Recall that the job of the NPCs is to entertain the PCs. Being attacked every fifteen minutes by every single monster that leaves Logistics isn't terribly entertaining. If I wanted to constantly fight monsters, I go out in the woods (where they're supposed to be) and look for them.

 

Anyway, I'd appreciate it. Thanks. Alternately, if the GMs have no intention of dialing back the amount of nocturnal monster attacks on the BCs encampment, please let me know ahead of time so that I can do things differently (like not pitch my tent, or emplace Claymores).

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The tents in the middle of the field seemed a bit ridiculous to me, to be honest... We've made it a point to ask PCs not to sit in the field waiting for encounters, so an entire party sitting at a tent in the middle of the field, seems a bit silly.

 

If we're going to have tent city, I would prefer not to have to avoid it in game as an NPC, because it's smack dab in the middle of two entrances to town. I literally felt like the NPCs were pigeon holed as a Combat Ref one Saturday night. They couldn't go in two entrances of town, because they were instantly sighted and dealt with... It was as if they had no other choice but to go to you first, and hope you decided to not encounter them.

 

Just my two cents..

 

EDIT: I loved the tents, I do think they are a GREAT addition to the game. however; the placement is important.

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Perhaps some groups of NPC monsters can take a different route into town sometimes. I'm sure some of us can turn off in front of Oddfellows or something. Now that I'm thinking about it, it'd be fun to attack the town from different angles. It does seem strange seeing so many monsters come from the same area. I'm all for shaking things up a bit.

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The tents in the middle of the field seemed a bit ridiculous to me, to be honest... We've made it a point to ask PCs not to sit in the field waiting for encounters, so an entire party sitting at a tent in the middle of the field, seems a bit silly.

 

If we're going to have tent city, I would prefer not to have to avoid it in game as an NPC, because it's smack dab in the middle of two entrances to town. I literally felt like the NPCs were pigeon holed as a Combat Ref one Saturday night. They couldn't go in two entrances of town, because they were instantly sighted and dealt with... It was as if they had no other choice but to go to you first, and hope you decided to not encounter them.

 

Just my two cents... Let the rebuttal begin.

 

EDIT: I loved the tents, I do think they are a GREAT addition to the game. however; the placement is important.

 

I can't think of any other areas that are actually good for them. Where they are now, they're part of town. All it requires is that NPCs wind into the woods, instead of ALWAYS coming from the field.

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Personally, I think spreading out the town is the way to go... If we have 2 tents near the inn, it just forces more people to camp the inn and potentially blocks two entrances for NPCs to use.

 

Put them out of the way of the entrances. Far side of the bathhouse, further from the inn. Other side of the treeline, where the big tent used to be. It gives us another encampment that isnt smack down in the middle of town.

 

Just ideas... Ultimately, it doesn't effect my game one way or another. Just ideas to make it better for all parties, instead of "this is what we're doing, adjust.... If it's out of the way, then it makes more sense to be upset that the encounters target you. It's bound to happen if you're smack dab int he middle of the entrances.

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I wouldn't expect complete monster immunity, especially when pitched directly across the Inn, but I'll try to make sure my shift understands not to focus on any tents.

 

Every few months, somebody says "Hey, we should stop sending monsters directly to town, that's poor GMing." And then an effort is made not to send combat stuff directly to town. But the reality of the situation is that PCs don't randomly explore outside of town like they used to, and often don't even get hooked to leave town unless the situation sounds dire or pays very well. Random encounters out in the wilderness become a waste of NPC resources and time, and the shift seems slow from the perspective of the townies. Occasional town attacks are required in order to engage the PCs. PCs that don't want to be attacked in town have a variety of different Tinkering items, Ordained shrines, and spells to protect them and their structures from attack.

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Every few months, somebody says "Hey, we should stop sending monsters directly to town, that's poor GMing." And then an effort is made not to send combat stuff directly to town. But the reality of the situation is that PCs don't randomly explore outside of town like they used to, and often don't even get hooked to leave town unless the situation sounds dire or pays very well.

 

If PCs don't want to go out into the woods, that's their prerogative. GMs should not reward laziness by spoon-feeding plots directly to the PCs.

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What about the Archery Field next to the town? Its still close by but not in the direct field. Also, down by the beach they build a little fenced in area, Why not move tent city down there? At worse, if you go down to the beach we could have someone scream "Enemy at the gates!"

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With a minority in mind, gms remember that sometimes groups/individuals can't just wander around the woods due to either being a very townie character, or more common, weighing risk and reward. Newer PCs and very Ill equipped are usually better off playing safe, rather than walking to lootsville were there "might" be a plot setup on the way and risk being killed away from town.

 

That said, I love tents.

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What about the Archery Field next to the town? Its still close by but not in the direct field. Also, down by the beach they build a little fenced in area, Why not move tent city down there? At worse, if you go down to the beach we could have someone scream "Enemy at the gates!"

 

Because no. People live in town.

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I'm with Dave. I have no desire to have to walk outside of town to have my super awesome period home.

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I'm with Dave. I have no desire to have to walk outside of town to have my super awesome period home.

 

Well, no offense, but unless you have a set-up like Dave's, your tents and arguments are pretty irrelevant. It isn't a "SUPER AWESOME" encampment, if you just have a tent set up and nothing else. The issue Dave is speaking of, is NPCs and the Encampment he has set up. An actual place for his group to cook, set up a fire, sing...etc.

 

No the GMs and NPCs shouldn't purposely target the Tent, however; if its directly in the way of two paths into town, it's sort of hard to avoid that situation. Perhaps moving it to one side, or inside town, would be a better option. We, as a group, need to get away from this mentality of "I don't want to do it, because I just don't."... We're a team, and we all need to work together and make compromises to ensure everyone is having fun and minimal griping possible.

 

The main point I'm trying to make is, when these types of situations come up, I'd rather see a compromise instead of the "This is what I'm doing, adjust or fuck off.". This is going to turn into a pissing match before long, so I'll stop here.

 

I look forward to seeing the tents and such. Hopefully there will be a good way to work out the gripes people have from both sides of the argument.

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Edit: Edited out old reply. Typing new one.

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Thats what I said Tony about moving Tent city to the Archery field. Wasn't the old inn over there too in a tent. Its not far from town, in fact I'm pretty sure that is still close enough to call it in town. Your not in any direct lines to the town unless the NPC's are coming from field of giants. Its a easy answer that would make everyone happy. Yes there is a line of trees blocking line of sight to the inn but its still easy enough to be heard from a scream of help.

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This isn't a salon-style LARP, it's a fantasy adventure LARP, which means there is no "no combat" prerogative. If we all want to sit in town and RP, let's do more all-PC shifts.

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We stopped putting the inn over there because it sucked. The tents will continue to be pitched in the field in front of the inn.

 

This is a simple request. Have a little consideration.

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out of curiosity, why don't the tents get set up in front of the section of town that leads into the odd fellows and temple? The entrance by the inn is the main entrance to town and we've been trying to dissuade the whole town being at the Inn. It seems counter productive to have encampments set up right by the inn.

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NPC's marching through town as the wind seems like it cause more harm than good. It breaks atmosphere when 7 or 8 monsters go walking down the trail with their hands over their heads.

 

There is a small path that runs behind Odds Cabin and the Temple. A quick fix is to clear that out a bit better. I know it has been talked about before but nothing has ever come of it. That would give monsters a few other routes into town, Behind the Temple, behind the Bazaar or behind the Casino.

 

In the end all monsters are going to gravitate to the center of town. This just gives the Period Tents a break from constant combat.

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If PCs don't want to go out into the woods, that's their prerogative. GMs should not reward laziness by spoon-feeding plots directly to the PCs.

 

I'd like to point out that people don't go into the woods looking for monsters and loot because they don't have to. The monsters aren't out there, they're always on their way to down to hand-deliver the loot. Trying to move monster encounters out of town into the wilderness only works if the GMs and NPCs are willing to stick to it. The players will adapt to the environment created by the encounter system. Right now, they've adapted to the situation where monsters come right to town. Heading out into the woods just makes them miss any fights that do happen, because they happen in town.

 

If the GMs move the monsters into the woods and stick to their guns, the players will adapt again. The ones that get bored will start hunting for trouble in the woods, since there would of course be an announcement of the policy change prior to the game. The ones that want to be townies and don't want to fight won't, but so what? As long as everyone's having fun, there's nothing wrong with that.

 

If you want to approach this another way and make sure people have a reason to go hunting, then start all encounters in the woods and make them stay there for a certain period of time. Then if they aren't found, they get harder and then move toward town. This way there's a reason for the fighty type PCs to go "fight them over there so we don't have to fight them over here". Then they're being proactive, and doing the townsfolk a service by keeping the monsters away from town.

 

For any plan like this to work, consistency is required. If the GMs and NPCs get lax about it, the players will too.

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I'd like to point out that people don't go into the woods looking for monsters and loot because they don't have to. The monsters aren't out there, they're always on their way to down to hand-deliver the loot. Trying to move monster encounters out of town into the wilderness only works if the GMs and NPCs are willing to stick to it. The players will adapt to the environment created by the encounter system. Right now, they've adapted to the situation where monsters come right to town. Heading out into the woods just makes them miss any fights that do happen, because they happen in town.

 

If the GMs move the monsters into the woods and stick to their guns, the players will adapt again. The ones that get bored will start hunting for trouble in the woods, since there would of course be an announcement of the policy change prior to the game. The ones that want to be townies and don't want to fight won't, but so what? As long as everyone's having fun, there's nothing wrong with that.

 

If you want to approach this another way and make sure people have a reason to go hunting, then start all encounters in the woods and make them stay there for a certain period of time. Then if they aren't found, they get harder and then move toward town. This way there's a reason for the fighty type PCs to go "fight them over there so we don't have to fight them over here". Then they're being proactive, and doing the townsfolk a service by keeping the monsters away from town.

 

For any plan like this to work, consistency is required. If the GMs and NPCs get lax about it, the players will too.

 

 

/agree

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Some of us don't want to play a game where we have to wander for hours to kill five mushrooms.

 

FTR, some of us like the way shit works. I get so tired of so many people trying to change the game after every event. Change what is broken before we worry about changing shit that the only problem is some don't like it.

 

Every so often we get a game where the monsters sit in the woods and wait for us to come get them and these events almost always suck and most players complain that they suck quite loudly. Eventually we get the few loud voices who become loud enough to roll out another event of the same kind and yet again it becomes a lost effort. Obviously if we did things differently on a regular basis it would eventually become the norm and we would all accept it but perhaps things are the way they are because they work just fine this way.

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They don't work just fine this way. They make no sense, and the game was never supposed to devolve into an endless stream of loot-dispensers walking into town. If you want to talk more about the theory of why and the mechanics of doing it, I'd be happy to - but this ain't the thread.

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I suppose it is a conversation some of us need to have. Maybe we can finally come to a system that works for the whole group. I just can't do another hour and a half walk for a candle holder without losing my mind in a very unacceptable manner.

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I understand where you are coming from, and, rest assured, that is also not acceptable.

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As someone who is in a group who will be setting up a tent encampment soon, I am following this thread very closely.

 

On one side, monsters are going straight to town, usually to the easiest target (tent city) .

 

On the other, people are in town, monsters eat people. I.e monsters in town.

 

 

As a moderately fresh player, all I need to say is I really like the way the system is set, both as a player and a npc. I don't really understand what all the craziness is about, because unless its the end of forth, or orcs, straight attacks on townaren't as common as to be considered silly. Yeah its littered with hooks but I mean it has to be to stay lively.

As an npc I sat in the cold damp field , or in the bushes in the swamp without anyone finding us too many times for me to believe that random adventure encounters would be fun.

 

The blunt idea is that it sucks that your tent gets swarmed, I saw it at June and it was dumb, but having it in an open field, right next to the main entrance of a major food source is strange.. Especially when the same area is known for all sorts of nonsense and everyone knows it.

 

My two cents.

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