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TheAuthorOfOZ

Improving the Gaming Table

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So, I will not be at the June event, which gives me until September to prepare MORE GAMES and more methods of entertaining you inn-goers. And I'd like to hear from YOU!

 

My current method is to have a pay-to-play table with the possibility of reward. Most of you seem to like to wager coin, but the main idea is to have you play for a chance to win the item. Does this need to be advertised more effectively? Since you can only get your name in the drawing a max of five times, most of you shouldn't have to spend more then 5 coin at my table. What is going to attract you enough to want to learn the rules of a game?

 

First of all, I would like to know what would attract you to play games for the magic items? What is going to incentivize you to play my games? What's going to get you and a friend to face off against each other rather then play against me? Since I refuse point-blank to run common real world games like poker, blackjack, and even threes, what would you like me to have regularly that you've seen at my table and want to see more of?

 

This is your opportunity to help me make my character's business something that you'd like to engage in more often. I completely understand that some of your characters aren't people who would play games. That's okay, I'd still like some input. I know that a lot of loot is supposed to come from adventuring. I do some of that too, but I would really like to make the gaming table something everyone can enjoy. I'd like to make coin, but if I can't, I still want you all to want to come to it.

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I think for me if there were some small prizes given to the winners of the non-prize draw games that would be incentive for me!

 

For example like some useful potions or a small magical item or a small number of coin. I would love to play hive and if I win receive a reward of some buzzer honey!

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That's a pretty cool idea. They'd probably have to be level 1 or 2 potions/alchemy/scrolls or coin amount. Small magic items is what the main prize is, not uber powerful stuff. Perhaps I'll start keeping a coin bag of how much has been put into the gaming table that day and runners up will win a percentage.

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You're doing a pretty cool thing already. Keep up the good work! :D

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I find it great that you bring all of those games and have a PC that is a townie that provides something for us to do when we don't want to go on adventures. It would be great to have a casino again because it can get very crowed in the inn. Maybe games and exotic brews. We should talk about this.

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My problem with a casino is that it's isolated, and few PCs would go there. The inn, to Teridan, is strategically better and provides him safety by association. More difficult to rob. I also don't really want to run a gambling house, since Teridan is more about the strategy games then the gambling games.

 

What I would like to see more of is PCs challenging each other rather then playing me head to head. I should probably make that a big deal, since then a name is guaranteed to go into the drawing and I haven't talked about that in a while.

 

EDIT: I also plan on making more house calls, bringing the entertainment through town rather then sitting at the inn. I'm also planning on doing the "entertainment" half of this a little more by writing some of my own material. Monologues about Novitas, Pinedale, and fictional things as well. I'm going to submit a few pips where I walk the graveyard, attempting to learn the stories of spirits from past characters (although they've likely gone to the well), so that I can speak theatrical ballads of events from years past in our game.

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Teridan should start one ohmy.gif

 

Your post went through before mine.

 

But now I want to see interpretive dance by Teridan.

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for me personally I love playing your games. for grog its a matter that the stakes are not worth it. the magic items you offer are useless to me or any high level character for that matter. we already have better items filling the slots. I understand your making the items yourself and are limited.

 

 

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Steve keep in mind that Brian doesn't have to offer *anything*, and is choosing to offer rewards and prizes in addition to just normal gambling. :)

 

Also there are plenty of new players. Grog can always give a prize to a new player or sell it. (but then it would smell like Dellin!)

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As a PC I feel I'm going to be too swept up in current things to play much in the inn (although I had a lot of fun the few chances I could before). Honestly I think advertising how two PC's playing each other would be more advantageous to a party winning the drawing than a single member of said party playing against you would definitely get things rolling. I was really lucky to get that one win against you in April and then win the drawing (cause only one other PC beat you), and I know that other PC spent more coin than I did trying to get more wins.

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So, what we need is a bigger inn? Hmmmm..... :P

 

 

/keepsdreaming

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Honestly and personally. I would more rather you have a set game rotation over anything else. Have the same game for a few events straight and then cycle it out with a new game. This dose well for a number of reasons. First, when we learn a game we like, We can play it a few months with out relearning a new rule set or it not being there. Second, is that if there is a game we like (Like, I love Quoridor and Three Dragon Ante over anything else) When I know that said game that I love to play is going back in the vault I am going to want to play it a lot more that last one of two events because I know its going away for a few months. Third it gives us more reason to play to get better at the game over the months so we have a better chance at the prizes. And if there is a game you see is never getting played you can swap it out early and give the next one a shot.

 

Second thing I would say is move the table itself. If it is nice out, Move it outside in the day time and if its night or terrible weather move it more in the center of the inn. Make it more of an attraction that just a lone thing in the corner. Its crowd pitching. If you have a lot of people standing or watching, Everyone else is going to take notice want want to see what the fuss is about. But to do that, you need to be in a more visible spot. If I remember the Inn layout its 2 tables than 1 than 1 and the bar. If you put your table along that middle table (With enough room to walk around of course) That would make you the inn center of attention. And if you need to move for other entertainers you can easily relocate back to the corner. Pinedale is a busy place that you are fighting for attention when a lot of things need attention. Standing out and drawing in crowds is the best way for to get the attention.

 

Third out. If people are wanting higher stakes, Why cant you have two drawings a month. One for each buy in level. Maybe keep the same magic items that you are adverting (And advertise them more) And also have maybe a 50/50 at 30 coin a game and the winner of the drawing gets 50% or even 75% of the pot. I know coin isnt the biggest thing to play for, But I think you will be surprised how many times Ivan/Grog/Titus/Dren will play if not only just to make some more coin, but to play more times so the others dont get the money. Might be something worth trying out and seeing how it flies.

 

Fourth thing I can think of, And pay mind this is a HUGE stretch but something to think about, What about a league? At the start of a season (When all the PC groups get changed on shifts) Hold out a league. Everyone that wants to join puts in X coin upfront. Every time they play with you they pay Y money for a "League Match" either with you or another person. And they get say "Z" points for playing a game that month and then points on top. 1 point for a loss 2 for a win with you. 2-4 for another person. 3-4-5-6 for a 4 player game. Have the points scale up to incentive playing with more people and not just yourself. Something to that effect. Keep all the coin you collect separate and say you hit 200 coin, buy a weapon from Ivan as the prize. Or put the prize up front and use the game coin to recoup. And if you exceed what your prize is worth by a fair about you can add more prizes half way in. I think that would be a great way to get a lot of people in consistently for a little coin per person.

 

Sorry for the TL;DR, Its 6am and my insomnia got my brain thinking in overdrive :P. But hopefully I gave you some good things to think about.

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As a PC I feel I'm going to be too swept up in current things to play much in the inn (although I had a lot of fun the few chances I could before). Honestly I think advertising how two PC's playing each other would be more advantageous to a party winning the drawing than a single member of said party playing against you would definitely get things rolling. I was really lucky to get that one win against you in April and then win the drawing (cause only one other PC beat you), and I know that other PC spent more coin than I did trying to get more wins.

 

Bud next event we are spending more time at the inn 4th so Blagar can sell his wears more openly. I won't need a bodyguard like last event. I might even play a game or two. That is if you can get Blagar to sit still lobg enough.

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Honestly and personally. I would more rather you have a set game rotation over anything else. Have the same game for a few events straight and then cycle it out with a new game. This dose well for a number of reasons. First, when we learn a game we like, We can play it a few months with out relearning a new rule set or it not being there. Second, is that if there is a game we like (Like, I love Quoridor and Three Dragon Ante over anything else) When I know that said game that I love to play is going back in the vault I am going to want to play it a lot more that last one of two events because I know its going away for a few months. Third it gives us more reason to play to get better at the game over the months so we have a better chance at the prizes. And if there is a game you see is never getting played you can swap it out early and give the next one a shot.

 

This is an excellent idea. I do need to have staples. I did for a while, but there's just SO MANY CHOICES!

 

Second thing I would say is move the table itself. If it is nice out, Move it outside in the day time and if its night or terrible weather move it more in the center of the inn. Make it more of an attraction that just a lone thing in the corner. Its crowd pitching. If you have a lot of people standing or watching, Everyone else is going to take notice want want to see what the fuss is about. But to do that, you need to be in a more visible spot. If I remember the Inn layout its 2 tables than 1 than 1 and the bar. If you put your table along that middle table (With enough room to walk around of course) That would make you the inn center of attention. And if you need to move for other entertainers you can easily relocate back to the corner. Pinedale is a busy place that you are fighting for attention when a lot of things need attention. Standing out and drawing in crowds is the best way for to get the attention.

 

Christina and I came up with where the gaming table should be. It is getting the same traffic as it did when it was right next to the front door. So this theory doesn't hold. Also, when you walk up to the bar you can see the table clearly. It is also, from Teridan's standpoint, a highly defensive position, where there is likely to be about 3 or 4 warriors between him and the door at any given time. The table is not changing location. Outside is dangerous, even in the day.

 

Third out. If people are wanting higher stakes, Why cant you have two drawings a month. One for each buy in level. Maybe keep the same magic items that you are adverting (And advertise them more) And also have maybe a 50/50 at 30 coin a game and the winner of the drawing gets 50% or even 75% of the pot. I know coin isnt the biggest thing to play for, But I think you will be surprised how many times Ivan/Grog/Titus/Dren will play if not only just to make some more coin, but to play more times so the others dont get the money. Might be something worth trying out and seeing how it flies.

 

Players have always been welcomed and encouraged to make their own wagers, but I will make this more obvious. If I can get more people to face of and bet against each other, I lose nothing and they get to decide their stakes. I designed the table to be accessible to everyone, and to make a profit. That means I can't gamble a lot of money myself, but players can bet whatever they want if they bet against each other. The idea of the pot percentage win has merit, but what will likely happen is that when a drawing happens one person will get the item, and then someone else will get a percentage of the pot that everyone paid into trying to win. My intention is to have 2 drawings, one for each shift. Likely two versions of the same item so that the second drawing doesn't get boned. My ornamenting has not been very high until now, which is why they were little items. But again: the premise of the table was to have a way to filter items to new players who didn't have 100 coin to drop on an item sold normally. I intend to keep that going, but the items will be more impressive IF I can make profit at the table in order to not run myself ragged. People who want higher stakes games should find people willing to bet higher stakes and then come to the table and face off. That's what the playboys did.

 

Fourth thing I can think of, And pay mind this is a HUGE stretch but something to think about, What about a league? At the start of a season (When all the PC groups get changed on shifts) Hold out a league. Everyone that wants to join puts in X coin upfront. Every time they play with you they pay Y money for a "League Match" either with you or another person. And they get say "Z" points for playing a game that month and then points on top. 1 point for a loss 2 for a win with you. 2-4 for another person. 3-4-5-6 for a 4 player game. Have the points scale up to incentive playing with more people and not just yourself. Something to that effect. Keep all the coin you collect separate and say you hit 200 coin, buy a weapon from Ivan as the prize. Or put the prize up front and use the game coin to recoup. And if you exceed what your prize is worth by a fair about you can add more prizes half way in. I think that would be a great way to get a lot of people in consistently for a little coin per person.

 

I think I have mentioned before that this will never happen, for the sole reason that I can only PC 2 shifts and thus not everyone gets to play. people who run the night shifts would not be able to participate, and if I'm going to start a league I would want it to include everyone. Also, with the exception of the innkeepers, PCs are not allowed to make money off-shift, so if I simply left the games up and people report, that's still not cool from an OOG standpoint.

 

Thanks for voicing your thoughts. There's definitely some stuff you've mentioned that I will put into practice.

 

P.S. Blagar, I don't play 4th shift. Sorry dude.

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Yeah, I've used the games in the past and generally raise the stakes. If you want a higher stakes game, just find Titus.

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I thought we lined up somewhere :-(

 

If you need some loots for prizes let ms know. I wouldn't mind helping out.

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Also, just a big thank you to everyone for all the positive encouragement I've been getting for this over the past few years. I've come to realize that the table is talked about OOG, when people notice stuff at Cons or just in general and they say "Brian would like this." I appreciate your appreciation :D

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I don't like the prizes. They cheapen the game. This is beside the point of your service that i will elaborate on later. The prizes or even the wager undermine the purpose of games which is to enjoy a battle of wits or to test your luck. Fun is the end all be all of a game and when there is a prize, people for get it. There are studies that show that tacking on a reward doesn't make the activity more fun. rather, it makes it less fun. It makes the activity about the reward and not the enjoyment of the activity itself. I really really like coming in as an NPC to play your games. I have nothing to lose, and i have nothing but the enjoyment of playing your games to gain. But as a PC? well I'm sure the one you call the bun wizard will still love your games. But so far I've seen a bunch of players talking about the prizes, probably because you asked about it. I don't think the prizes needed to be there. But now that they are, townsfolk will feel cheated if you take them away. That's just my two cents about prizes. But the games though, that's a whole other matter.

 

The games you bring to town not only liven the place and and fill the time between murders and poaching. The simple act of bringing games to town brings worth to the community. Yes, we have very important people who have heavy weights on their shoulders and have the balance of something or another hanging on the blade of their sword. But you bring life to our town. Your games bring something worth protecting, something that give us character. I'm proud to live in a town with someone so bright as to create games and bring them to town. I'm proud to know a person who runs another business that isn't omar's hammer and isn't another sell sword but a craftsman, as my character assumes that you think up and create your games on your own. It is a point of pride that Art is budding in this town, and that things of beauty and elegance are becoming important to Pinedale's society, rather than just an object's utility.

 

Finally, I suggest you bring a chalk board and some chalk. Many games are played by drawing, and many more can be simulated through drawing and stones or slate coins that can be marked. you can offer games of tic-tac-toe, connect 4, pearls before swine, hell, with all the pieces you carry with you, you could simulate games like mancala or just make up a game. You could use it to tally wins or to jot down notes, the possibilities are endless and I think it would fit your character to have such a versatile piece of equipment ready to play a game the drop of a hat.

 

Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis:

http://psycnet.apa.org/journals/psp/28/1/129/

 

It's why I don't like the prizes. It's also why I think some groups do better than others. Some groups want to go out to do the stuff and then get some junk at the end. Some groups go out to get the stuff at the end and have to deal with the stuff on the way.

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