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> Efficiency Charts, For people who like charts
Dren Ollevres
post Jul 27 2010, 04:21 PM
Post #1


All up in yer' field, killin' yer dragonz.
**

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From: Pinedale
Member No.: 187




In case you ever wondered what all them there maths were...

This first chart shows how many hits you need to land in order to actually wound a target.


This second chart shows how much more effective (potent) your attacks are compared to how much you spend on the skill.

For instance, hitting for 3 damage against someone with 3 body takes just as many swings as someone hitting for 2 damage.
Therefore they have equal effective ratings for the purpose of defining "potency" compared to the starting damage value of 1.
(The green boxes represent the point at which you've maximized your damage-to-cost ratio in a particular category)

* = hypothetical/predicted numbers used as estimates for calculations
** = estimates based on a starting character build + skill points to achieve that ability.
(Obviously this doesn't apply to Pierce and Slay, so take these calculations with a grain of salt)


Relational Gain = How many categories improve when purchasing this skill in relation to the last.
Average Increase = The total average % gain towards hit effectiveness in relation to the skill before it.
Optimal Rating = The number of categories where damage output is maximized without 'overkill'.
Est. Skill Cost = Just what it says. Mirrored from Melee Damage skills. ("0 to 4" reflects option to purchase martial or great weapons.)
Effective Gain = Relational gain divided by how many more skill points it takes to reach this damage level.
Effective Average = Average Increase divided by how many more skills points it takes to reach this damage level.

Some things to take away from this:
- The increase of effectiveness from 3 Pierce to 4 Pierce damage is almost negligible. The only time 4 Pierce would make a difference is vs. someone with exactly 3 body, ignoring armor, (or a monster with > 5 body)
- If, theoretically, someone were to break cap and swing for 5 damage, the effective damage output would be surprisingly low.


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- "Dren is not a mere mortal. He is a state of mind; an Avatar of Avarice. He can never be stopped, as greed can never be sated. He does, however, have a very snazzy hat." - Andrew B.
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Dren Ollevres
post Jul 28 2010, 01:05 PM
Post #2


All up in yer' field, killin' yer dragonz.
**

Group: Members
Posts: 2,176
Joined: 4-September 08
From: Pinedale
Member No.: 187




More nonsense... I also didn't dig too deep into damage sources; just ones that came to mind.


(PVE Occurance should really be EVP instead. It's the odds a monster will use this against a PC.)


* Special use case. (Zombies, Skeletons -> kill requirement; Sprites -> double damage; Dryads -> during tree-hugging)


(Shadow Skin results based on non-tagbag, weapon-only attacks)


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- "Dren is not a mere mortal. He is a state of mind; an Avatar of Avarice. He can never be stopped, as greed can never be sated. He does, however, have a very snazzy hat." - Andrew B.
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thunderstave
post Jul 28 2010, 04:13 PM
Post #3


JC
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Joined: 30-June 07
From: Oz
Member No.: 54




Even though some of the stuff listed here is specific to you, these aren't nonsense. This is part of how we can balance the game. Understanding what has been built is a good thing.

I heard that this year we may collect rough data on what monsters are getting sent out each shift. That information applied with this method is going to be a powerful tool.


--------------------
KoN Combat & Safety Ref

According to Kender:
"I never miss because I'm a bear-blasting ginger-bearded son of Thor and Vermont cheddar"

He's wrong about one thing. I do miss.
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