Player Character Creation

Character Rules

Kingdoms of Novitas, like any story, uses characters as the catalysts of the plot. How the characters in a story interact with each other and the environment determines the mood and often the direction of the story. Unlike a normal book or play, the plot at Kingdoms of Novitas is fluid and changes almost every hour based on the actions of the participants. By creating their own characters, players personally impact the game world and the ongoing plot line. This multitude of variables makes Kingdoms of Novitas far more dynamic than any book, movie or play is even close to capable of!

The term "character" is generally shortened here and elsewhere from "Player Character" to simply "PC".

Character development is open-ended: there are no classes, alignments or maximum level.

Categories: Game Rules | Category

Category /
Combat Skills
General And Knowledge Skills
Magic Skills
Player Races
Production Skills
Roleplaying Skills
Rules /
Adventuring Groups
Character Backgrounds and Concepts
Character Death and Retirement
Character Rules
Character Sheets
Chosen Roleplaying Skill
Combat Skills
Crafting and Production Skills
Creating a New Character
Druid Roleplaying Skill
Experience Points
General and Knowledge Skills
Magic Skills
Magical School Master Title
Master Craftsman Title
Medium Roleplaying Skill
Merchant Roleplaying Skill
New Character Amnesty
Playable Races of Novitas
Player Characters
Player Initiated Plots (PIP)
Post Event Letters (PEL)
Roleplaying Skills
Savant Title
Skill Points
Specialist Titles Earned From Skills
Status Roleplaying Skill
Weapon Master Title
Setting /
Elves of Novitas
Human Cultures
Snow Goblins
The Earthkin
Skills /
Advanced Lore
Alchemy Five
Alchemy Four
Alchemy One
Alchemy Three
Alchemy Two
Battle Rituals
Body Four
Body One
Body Three
Body Two
Brew Potion
Buckler Fighting
Chosen Level Five
Chosen Level Four
Chosen Level One
Chosen Level Three
Chosen Level Two
Craft Points
Druid Level Five
Druid Level Four
Druid Level One
Druid Level Three
Druid Level Two
Enchantment Rituals
Estimate Value
First Aid
Great Weapon Training
Identify Magic
Lore Skill
Magic Power Points
Medium Level Five
Medium Level Four
Medium Level One
Medium Level Three
Medium Level Two
Melee Expert
Melee Master
Melee Proficiency
Melee Training
Melee Use
Merchant Level Five
Merchant Level Four
Merchant Level One
Merchant Level Three
Merchant Level Two
Missile Expert
Missile Master
Missile Proficiency
Missile Training
Necromantic Rituals
Ornamenter Five
Ornamenter Four
Ornamenter One
Ornamenter Three
Ornamenter Two
Production Points
Racial Language
Read Magic
Rituals of Compulsion
Rituals of Nature
Rituals of Protection
Rituals of Restoration
Scribe Scroll
Shield Fighting
Skills Navigation
Status Level Five
Status Level Four
Status Level One
Status Level Three
Status Level Two
The Alchemy Skill
The Ornamenter Skill
The Tinker Skill
The Weaponsmith Skill
Thrown Weapon Master
Thrown Weapon Training
Tinker Five
Tinker Four
Tinker One
Tinker Three
Tinker Two
Two Weapon Expert
Two Weapon Fighting
Two Weapon Master
Weaponsmith Five
Weaponsmith Four
Weaponsmith One
Weaponsmith Three
Weaponsmith Two
Spells /
Spells Navigation

Page last modified on March 31, 2017, at 06:17 PM
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