Carpet of Dissipate

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Carpet of Dissipate
Tinkering Level:2
Crafting Requirement:8 crafting points, 40 coin
Encampment Item:Yes
Brief Description:Casts dissipate on users.

Tinkering Item: Carpet of Dissipate

A carpet of dissipate is a per game day magic encampment item that allows anyone standing with both feet on the carpet to cast dissipate on themselves for no power point cost with unlimited activations.

Minimum size suggested: 1.5 feet by 2 feet. Suggested blue coloring. No dimension larger than 10 feet, nor smaller than 1.5 feet.

Related Rules

Per Game Day Magic Objects

All types of magic objects that duplicate spells require an incant to activate the spell unless the object specifies something different in its description.

Objects that are per game day never wear out from use, but can only be used a limited number of times per game day. These items cast spells but don't require any magic power points from the user to activate. Separate from the cap character's have on power points per game day, there is also a cap of twenty magic power points (spell levels) worth of spells from per game day objects each game day. Per game day items with "unlimited activations" or "unlimited use" still count against this channeling limit unless they specifically state otherwise. Once the charges of one of these objects is expended it is useless for the remainder of the game day.

Dissipate Calls

Dissipate is an effect that allows a character to escape from a dangerous situation by merging with a surrounding element, magically melding with it. Most often this means dissipating into the air.

The result is that the being become invisible and intangible.

After being affected by dissipate a character they must raise a blue flag over their head and then call "dissipate". This effect does not begin until the flag is held overhead. The blue flag must be in an empty hand and can't be tied to anything. For up to 10 minutes maximum, as long as the blue flag is held up the character is dissipated. While dissipated the character can't move but others no longer "know where they are" (and should role-play accordingly). When the player lowers the blue flag the spell is voluntarily dispelled. Characters can always voluntarily dispel a dissipate effect as long as it was not caused by a banish call. A character that is dissipated can only be dispelled by a character who has a special ability allowing them to see someone who is affected by dissipate.

For safety reasons you should never dissipate while in front of a group of people who are running, or where you could otherwise be a trip or collision hazard. If you dissipate in such a situation it is ok to leave a marker such as a tag bag to indicate where you were and to step aside.

If a character uses the detect life call near you while you are under the effects of dissipate you do not answer.

Categories: Tinkering Items | Encampment Items | Dissipate Calls | Rank Two Tinkering

Page last modified on February 11, 2020, at 04:10 PM
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