Ethereal Sealant

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Ethereal Sealant
Alchemy Level:5
Duration:Game Day
Flag Required:None
Herbalism Required to Use:No
Production Requirements:5 Production Points, 5 Coin, Philosopher's Stone, Alchemy Five

Ethereal Sealant

Ethereal sealant is a highly prized compound that when applied to a person makes them completely immune to all magical spells and effects, both harmful and beneficial.

This immunity includes (and but is not limited to) effects such as:

Ethereal sealant does not interact with:

Related Rules

Poison Attacks Are Not Spells

When the poison call is added to any attack even a spell effect such as pin or stun that attack no longer counts as a spell. This means that immunities to spell or compulsion effects no longer apply. The attack is now a poison effect.

Acid Attacks Are Not Spells

When the acid call is part of an attack, that attack never counts as a spell. This means that an immunity to spell effects does not apply. The attack is an acid effect.

Immunity to Magic Calls and Elven Steel

"Elven steel" calls do not count as "magic" or "silver" if this would be detrimental. This means that effects granting immunity to magic or silver would not prevent damage from elven steel attacks.

Categories: Alchemical Items | Level Five Alchemical Items | Items

Page last modified on May 02, 2017, at 02:47 PM
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