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|Crafting Requirement:||8 crafting points, 40 coin|
|Brief Description:||Cast diagnosis on yourself up to 5/ gd|
Objects that are per game day never wear out from use, but can only be used a limited number of times per game day. These items cast spells but don't require any magic power points from the user to activate. Separate from the cap character's have on power points per game day, there is also a cap of twenty magic power points (spell levels) worth of spells from per game day objects each game day. Per game day items with "unlimited activations" or "unlimited use" still count against this channeling limit unless they specifically state otherwise. Once the charges of one of these objects is expended it is useless for the remainder of the game day.
The diagnosis spell allows the caster to discern all ailments and internal effects acting on the target, including poisons, disease, madness, magical afflictions, compulsions, pregnancy, or other sicknesses. If cast upon a corpse, it will reveal the cause and method of death. Diagnosis will detect the presence of the target's own spark. While using diagnosis the caster is protected from catching any harmful afflictions from examining the subject. Effects such as memory loss must be diagnosed before they can be successfully treated.
Diagnosis is intended as a means to examine the internal conditions and magical workings of a target, as opposed to identifying the nature of external injuries which are the purview of the first aid skill.