|Site Index | > Item Rules | > Tinkering Items | > Greater Workshop|
|Crafting Requirement:||16 crafting points, 80 coin|
|Brief Description:||Grants 8 craft points per event for one character.|
A greater workshop is an encampment item that grants one character who uses it 8 crafting points per event. Only one character can use a single greater workshop and this benefit does not stack with a workshop.
Prop should be an assortment of tools and crafting materials, taking up roughly 3 square feet. Feel free to be elaborate and creative with this. Leather, crude hammers, tiny anvils, cast tools, etc. Should be clear that "this is a workshop".
Craft points are used with the ornamenter skill to craft magic objects, with the weaponsmith skill to craft enhanced weapons, and the tinker skill to creating tinkering items. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system. Unlike production points you may not purchase additional crafting points at check-in.
Third level spells and lower can be imbued into magic objects to create per game day items with one use per game day. The spell being imbued must be known by the character crafting that object or be provided by a consumable such as a scroll (the character must be able to read magic to use a scroll). Other characters, or other imbued items do not count as providing access to a spell.