Grounding Wire

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Grounding Wire
Alchemy Level:2
Duration:Permanent until discharged
Flag Required:None
Herbalism Required to Use:No
Production Requirements:2 Production Points, 2 Coins, Mirror of Sophistry, Alchemy Two

Grounding Wire

Grounding wire is a piece of copper wire, invisibly marked with mystical and powerful sigils and runes, wound around the user's boot or footwear. It absorbs and prevents the first dart that does magic damage that hits the wearer. If not a grounding wire discharged, it can be removed and saved for later. Only one can be worn at a time.

This item requires a physical prop, an actual piece of copper wire, which must be worn on the foot of the person claiming the effect of the grounding wire. It should be removed once the effect is expended, but the wire may be reused as a different grounding wire.

Related Rules

No Effect Calls

A "No Effect" call must be made whenever an attack successfully hits you but does not inflict damage (or does not take effect in the case of spells) so that the attacker knows-that-you-know the attack successfully hit and so that they know they may need to attack with something different.

Categories: Alchemical Items | Level Two Alchemical Items | Items | Magic Calls | No Effect Calls

Page last modified on May 02, 2017, at 12:16 PM
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