|Site Index | > Item Rules | > Tinkering Items | > Magic Lock-picks|
|Crafting Requirement:||16 crafting points, 80 coin|
|Brief Description:||Dispels magic locks, and automatically picks mundane locks on containers 2/ gd.|
A set of magic lock picks can be used twice per game day to open a magic lock or mundane lock on a container. When used on a magic lock the spells effect is dispelled. Magic locks on doors or other portals cannot be dispelled by magic lock picks.
The prop for a lock must be a real lock that someone (not necessarily the person bringing the lock into the game) can successfully pick using basic lock picking tools. A key should also be attached to the lock under a piece of tape that players using an item like an explosive charge can use when they use an in-game effect to open the lock. Players are honor bound not to use the key if they do not have access to a way to disable the lock.
Magic lock will hold shut any one portal (such as a window or door) or container (such as a trunk or box lid) for the duration of the spell. A caster cannot use magic lock to hold a portal open, only closed. Magic lock also renders the portal invulnerable to being broken or tampered with for the duration of the spell.