A shrine is a sacred location which is typically created by a character with the chosen role-playing skill. All chosen are capable of setting up a shrine with an appropriate object to act as the centerpiece for that shrine. Shrines can be either holy or unholy which will impact what game effect the shrine generates.
Shrines set up in a building provide an effect of either sanctify OR unhallow. Shrines set up outside provide the effect of sanctuary. These effects last indefinitely while the chosen prays at their shrine.
Shrines can only be activated by an obvious and audible ritualistic action. The first time a shrine is set up the action must be witnessed by a game master or marshal. Subsequent activations are honor based. A shrine does not need to be kept at a fixed location.
Only one shrine can be active in a single structure at a time. For an additional shrine to be activated in the same structure, the first must be disrupted or deactivated before the second shrine can be activated.