Thrown Weapon Props

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Thrown Weapon Props

Thrown weapons must be completely padded including the hilt and rip. Each thrown weapon must look like a weapon, either knives, axes, or some other historical or fantasy weapon. No "throwing" rocks, disks, or paddles are allowed. Thrown weapons may have a core but are not required to. The core of a thrown weapon within an inch of a tip or end of the weapon. Cored throwing weapons may also be used in melee. Coreless throwing weapons may not be used in melee.

A standard throwing weapon is one greater than 6 and less than or equal to 30 inches. A standard sized throwing weapon must weigh no more than 6 ounces.

A javelin is a throwing weapon greater than 30 and less than or equal to 45 inches. A javelin must weigh no more than 12 ounces.

A great javelin is a throwing weapon greater than 45 inches and less than or equal to 84 inches. A great javelin must weigh no more than 24 ounces.

For all varieties of javelin both ends must be at least 2 inches in diameter. Players are encouraged to incorporate some open-cell foam into the ends of their javelin designs.

Related Rules

Thrown Weapon Rules

A thrown weapon is any weapon designed to primarily be thrown and are required to look like weapons (no throwing rocks). You may not fight in melee with most thrown weapons. Throwing weapons that contain a core can be used as a melee weapon. When used this way they follow all the rules for a melee weapon.

Thrown weapons are further divided into three subcategories based on length:

  • A standard throwing weapon is one greater than 6 and less than or equal to 30 inches.
  • A javelin is a throwing weapon greater than 30 and less than or equal to 45 inches.
  • A great javelin is a throwing weapon greater than 45 inches and less than or equal to 84 inches.

The damage a character deals with any thrown weapon starts at 1. This can be increased by skills, and sometimes other effects that increase thrown weapon damage. Thrown weapons have a natural cap on how much damage they can deal. Great javelins may deal a characters melee damage instead of thrown damage.

Using throwing weapons:

melee training to use.

Thrown weapon damage has a cap of 2.

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