List of Rituals

List of Rituals

These are the more common rituals that can be found. You automatically are given a copy of each of these rituals when you learn the corresponding schools basic ritual skill.

Others rituals exist not listed here. When you master a school you can report to logistics to get the master ritual for that school. There are even rarer rituals that can be found with some luck.

Rituals
Name: Type: Rank: Skill(s): Components: Description:

Harmony Aegis 1 Rituals of Protection 1 Ritual Candle, 2 Aegis Ritual Component Gain synchronize every convergence.

Mirrorball Aegis 1 Rituals of Protection 1 Ritual Candle, 2 Aegis Ritual Component May reflect any two darts

Valor Battle 1 Battle Rituals 1 Ritual Candle, 2 Battle Ritual Components Target hits for +1 damage with all weapons. Stacks with itself.

Soldier's Luck Battle 1 Battle Rituals 1 Ritual Candle, 2 battle ritual components Target ignore the next pierce or slay modifier that hits them.

Perfect Deceit Compulsion 1 Rituals of Compulsion 1 Ritual Candle, 1 Compulsion Ritual Component Target can only lie when compelled to tell the truth.

Polyglot Compulsion 1 Rituals of Compulsion 1 Ritual Candle, 4 Compulsion Ritual Components, a Book (Focus) Character can speak certain languages

Craftsman's Raiment Enchantment 1 Enchantment Rituals 1 Ritual Candle, 3 Enchantment Ritual Component, Gems worth 10 coin Magically enhances one character's equipment

Disenchant Enchantment 1 Enchantment Rituals 1 Ritual Candle Destroy a magic item for ritual components

Breath of Fire Nature 1 Rituals of Nature, Elemental Dart 1 Ritual Candle, 1 Nature Ritual Component Can exhale fire twice per game day.

Ironbark Nature 1 Rituals of Nature 1 Ritual Candle, 2 Nature Ritual Component, Gems worth 15 coin Target gains natural armor

Final Rest Necromancy 1 Necromantic Rituals 1 Ritual Candle, Final Rest Bell (Focus, Requires Logisitics Approval) Permanently kill a character

Consecrate Necromancy 1 Necromantic Rituals 1 Ritual Candle, 2 Necromancy Ritual Components Sanctify or unhallow a building.

Mortal Jeopardy Restoration 1 Rituals of Restoration 1 Ritual Candle, 2 Restoration Ritual Components Target is immune to restoration magic.

Regeneration Restoration 1 Rituals of Restoration, Heal Body 1 Ritual Candle, 2 Restoration Ritual Component Casts a healing effect on the target every 10 minutes.

Related Rules

Rituals

Rituals are reusable items that allow a character to create effects similar to spells but more powerful. Some specific rituals are one use consumable items, the ritual will indicate if this is the case. In addition to the requirements listed here each ritual has its own additional conditions that must be met in order to cast it.

For each school of magic required to cast a ritual a ritual user must have one ritual candle. The caster of a ritual must have all appropriate ritual skills for each school in the ritual, a physical copy of the ritual that is being cast, and the correct ritual components to cast the ritual (which will be listed on the ritual you are casting). Some rituals require more than one eligible caster to perform. Periodically rituals will require a focus. A focus is an object that must be present for the ritual to work, but it is never consumed when the ritual is cast.

Written items such as scrolls, rituals, and tomes have a fixed incant written down on them. When using one of these items you must read the incant exactly as it appears in writing. This requires knowing the appropriate language for texts not written in common. Even if you have these words memorized you are required to have enough light to read the text by and are expected to role-play reading the text from the paper.

If you meet all of these criteria all you must do to perform the ritual is follow the directions that are written on the ritual you are casting.

Categories: Rituals | Items

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Page last modified on September 20, 2019, at 12:37 PM
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