Alchemy Compounds

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Alchemy Compounds

Alchemical products, sometimes called compounds or admixtures, are a special type of consumable item created with the alchemy skill. These items represent the pinnacle of old world chemistry mixed with a bit of magic.

Alchemy can produce a wide variety of game effects often allowing those without magic to act as though they did. Some effects are the exclusive domain of alchemy as well, such as stopping the curse of lycanthropy or curing diseases.

Some alchemical compounds require special formulas to create them. At this time any alchemical compound that requires a formula are not listed on this table.

Blade poisons, ingested poisons, and thrown poisons all require the herbalist skill to use. If a character attempts to use any of these types of alchemy compounds they fail to use the item successfully and suffer the effects as if the item were used on them.

Name Level Duration Range Production Requirements Requires Herbalism to Use? Description

Bug Repellent 1 10 Minutes Touch 1 Production Point, 1 Coin, Alchemy One No Repels creatures of the insectoid type by calling 'bug repellent'

Corruption 1 10 Minutes Touch 1 Production Point, 1 Coin, Alchemy One Yes A blade poison that causes a weapons hits to call 'poison'

Garlic Paste 1 10 Minutes Touch 1 Production Point, 1 Coin, Alchemy One No Repels all lesser undead and specific greater undead creatures.

Mirror of Sophistry 1 Permanent n/a 2 Production Points, 10 Coins No All second level alchemy requires a Mirror of Sophistry to produce.

Minor Power Elixir 1 Instant Ingested 1 Production Point, 1 Coin, Alchemy One No Restores 2 Magic Power Points

Ritual Ink 1 5 Uses n/a 1 Production Point, 1 Coin, Alchemy One No Required to produce rituals documents and high level scrolls.

Anesthesia 2 1 hour or until struck violently Ingested 2 Production Points, 2 Coins, Mirror of Sophistry, Alchemy Two No Imbiber is knocked unconscious for one hour or until they take damage.

Base Paste 2 Game Day Touch 2 Production Points, 2 Coins, Mirror of Sophistry, Alchemy Two No Prevents the next 4 acid damage that strikes the player or shield coated

Elixir of Wisdom 2 Event Ingested 2 Production Points, 2 Coins, Mirror of Sophistry, Alchemy Two No Increases your available magic power points by 1 for the duration of the event.

Grounding Wire 2 Permanent until discharged Touch 2 Production Points, 2 Coins, Mirror of Sophistry, Alchemy Two No Absorbs the first 'magic' tag bag to hit the wearer.

Hermetic Rod 2 Permanent n/a 4 Production Points, 20 Coins No All third level alchemy requires a Hermetic Rod to produce.

Rejuvenation Elixir 2 Permanent Ingested 2 Production Points, 2 Coins, Mirror of Sophistry, Alchemy Two No Restores 2 magic power, heals all body points, and cures diseases.

Ritual Quill 2 Permanent n/a 2 Production Points, 2 Coins, Mirror of Sophistry, Alchemy Two No Required to produce ritual scrolls and high level spell scrolls

Vermin Bane 2 1 hour Ingested 2 Production Points, 2 Coins, Mirror of Sophistry, Alchemy Two Yes An hour after ingesting this poison the victim takes a torso wound.

Wolfsbane 2 Instant Ingested 2 Production Points, 2 Coins, Mirror of Sophistry, Alchemy Two No If taken in time, prevents lycanthropy from taking a person over.

Dilution Solution 3 Instant Tag Bag 3 Production Points, 3 Coins, Hermetic Rod, Alchemy Three No Dispels target of non-poison based alchemical effects.

Elixir of Toughness 3 Game Day Ingested 3 Production Points, 3 Coins, Hermetic Rod, Alchemy Three No Grants an additional point of body

Explosive Charge 3 Instant Touch 3 Production Points, 3 Coins, Hermetic Rod, Alchemy Three No Breaks any mundane lock, though may set off traps in the process

Hand of Death 3 Instant Thrown 3 Production Points, 3 Coins, Hermetic Rod, Alchemy Three Yes A thrown poison that deals 2 poison pierce

Madweed Extract 3 10 Minutes Ingested 3 Production Points, 3 Coins, Hermetic Rod, Alchemy Three No Increases melee damage by 1

Magic Power Elixir 3 Instant Ingested 3 Production Points, 3 Coins, Hermetic Rod, Alchemy Three No Restores 4 points of magic power when drunk.

Ritual Candles 3 Until candle burns out n/a 3 Production Points, 3 Coins, Hermetic Rod, Alchemy Three No Required for many rituals.

Smelling Salts 3 Permanent Ingested 3 Production Points, 3 Coins, Hermetic Rod, Alchemy Three No Once per game day may cure a target of magical (or natural) mind-affecting effects.

Thaumaturgist's Mortar 3 Permanent n/a 6 Production Points, 35 Coins No All fourth level alchemy requires a thaumaturgist's mortar to produce

Vial of Acid 3 Instant Thrown 3 Production Points, 3 Coins, Hermetic Rod, Alchemy Three No Deals 4 'acid' like a thrown poison

Claw of the Beast 4 10 Minutes Touch 4 Production Points, 4 Coin, Thaumaturgist's Mortar, Alchemy Four Yes A blade poison that causes +1 melee damage and 'poison'

Mind Expanding Elixir 4 Event Ingested 4 Production Points, 4 Coin, Thaumaturgist's Mortar, Alchemy Four No Grants 2 additional magic power points for the duration of the event.

Philosopher's Stone 4 Permanent n/a 8 Production Points, 50 Coins No All level five alchemy requires a philosopher's stone to produce.

Theriac 4 Instant Ingested 4 Production Points, 4 Coin, Thaumaturgist's Mortar, Alchemy Four No Cures the poisoned and diseased conditions from a character.

Truth Serum 4 1 Minute Ingested 4 Production Points, 4 Coin, Thaumaturgist's Mortar, Alchemy Four No Prevents the imbiber from lying if they choose to speak.

Weapon Stone 4 Game Day Touch 4 Production Points, 4 Coin, Thaumaturgist's Mortar, Alchemy Four No Enhances a melee weapon for a game day, increasing damage by 1

Balm of Vigor 5 10 Minutes Ingested 5 Production Points, 5 Coin, Philosopher's Stone, Alchemy Five No Increases melee damage by 2

Catholicon 5 Instant Ingested 5 Production Points, 5 Coin, Philosopher's Stone, Alchemy Five No Restores 4 magic power points, heals missing body, restores limb or torso wounds, cures poisons and disease.

Elixir of Cosmic Power 5 Event Ingested 5 Production Points, 5 Coin, Philosopher's Stone, Alchemy Five No Gain 3 additional magic power points for the event

Ethereal Sealant 5 Game Day Touch 5 Production Points, 5 Coin, Philosopher's Stone, Alchemy Five No Makes beneficiary immune to magical spells and effects, both harmful and beneficial.

Ogre Extract 5 Game Day Ingested 5 Production Points, 5 Coin, Philosopher's Stone, Alchemy Five No Grants 2 additional body points

Transmutation 5 Game Day Touch 5 Production Points, 5 Coin, Philosopher's Stone, Alchemy Five No Change a weapon into: silver, goblin iron, or elven steel.

Two-Step Venom 5 Instant Thrown 5 Production Points, 5 Coin, Philosopher's Stone, Alchemy Five Yes A thrown poison that deals 4 'poison pierce'.

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Page last modified on November 18, 2017, at 07:27 PM
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