Alchemy Compounds

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Alchemy Compounds

Alchemical products, sometimes called compounds or admixtures, are a special type of consumable item created with the alchemy skill. These items represent the pinnacle of old world chemistry mixed with a bit of magic.

Alchemy can produce a wide variety of game effects often allowing those without magic to act as though they did. Some effects are the exclusive domain of alchemy as well, such as stopping the curse of lycanthropy or curing diseases.

Some alchemical compounds require special formulas to create them. At this time any alchemical compound that requires a formula are not listed on this table.

Blade poisons, ingested poisons, and thrown poisons all require the herbalist skill to use. If a character attempts to use any of these types of alchemy compounds they fail to use the item successfully and suffer the effects as if the item were used on them.

Name Level Duration Range Production Costs Other Requirements Description

Bug Repellent 1 10 Minutes Touch Standard Costs Repels creatures of the insectoid type by calling 'bug repellent'

Corruption 1 10 Minutes Touch Standard Costs Herbalist to Use. A blade poison that causes a weapons hits to call 'poison'

Garlic Paste 1 10 Minutes Touch Standard Costs Repels all lesser undead and specific greater undead creatures.

Mirror of Sophistry 1 Permanent n/a 2 Production Points, 10 Coins All second level alchemy requires a Mirror of Sophistry to produce.

Minor Power Elixir 1 Instant Ingested Standard Costs Restores 2 Magic Power Points

Ritual Ink 1 5 Uses n/a Standard Costs Required to produce rituals documents and high level scrolls.

Anesthesia 2 1 hour or until struck violently Ingested Standard Costs Imbiber is knocked unconscious for one hour or until they take damage.

Base Paste 2 Game Day Touch Standard Costs Prevents the next 4 acid damage that strikes the player or shield coated

Elixir of Wisdom 2 Event Ingested Standard Costs Increases your available magic power points by 1 for the duration of the event.

Grounding Wire 2 Permanent until discharged Touch Standard Costs Absorbs the first 'magic' tag bag to hit the wearer.

Hermetic Rod 2 Permanent n/a 4 Production Points, 20 Coins All third level alchemy requires a Hermetic Rod to produce.

Rejuvenation Elixir 2 Permanent Ingested Standard Costs Restores 2 magic power, heals all body points, and cures diseases.

Ritual Quill 2 Permanent n/a Standard Costs Required to produce ritual scrolls and high level spell scrolls

Scorpion's Kiss 2 10 minutes or until expended Touch Standard Costs Formula to create. Herbalist to Use. This is a blade poison that inflicts 'poison weaken'

Vermin Bane 2 1 hour Ingested Standard Costs Herbalist to Use. An hour after ingesting this poison the victim takes a torso wound.

Wolfsbane 2 Instant Ingested Standard Costs If taken in time, prevents lycanthropy from taking a person over.

Affection Confection 3 10 Minutes Ingested Standard Costs Formula to create. Herbalist to Use. The imbiber of this poison becomes charmed with the first person they see.

Alchemical Fire 3 Instant Tag Bag Standard Costs Formula to create. Throw a dart that deals 4 Nature

Dilution Solution 3 Instant Tag Bag Standard Costs Dispels target of non-poison based alchemical effects.

Elixir of Toughness 3 Game Day Ingested Standard Costs Grants an additional point of body

Explosive Charge 3 Instant Touch Standard Costs Breaks any mundane lock, though may set off traps in the process

Hand of Death 3 Instant Thrown Standard Costs Herbalist to Use. A thrown poison that deals 2 poison pierce

Madweed Extract 3 10 Minutes Ingested Standard Costs Increases melee damage by 1

Magic Power Elixir 3 Instant Ingested Standard Costs Restores 4 points of magic power when drunk.

Ritual Candles 3 Until candle burns out n/a Standard Costs Required for many rituals.

Smelling Salts 3 Permanent Ingested Standard Costs Once per game day may cure a target of magical (or natural) mind-affecting effects.

Spyderbyte 3 10 minutes or until expended Touch Standard Costs Formula to create. Herbalist to Use. A blade poison that inflicts 'poison curse'

Tanglefoot Bag 3 10 Minutes Thrown Standard Costs Formula to create. Herbalist to Use. A thrown poison that inflicts 'poison pin'

Thaumaturgist's Mortar 3 Permanent n/a 6 Production Points, 35 Coins All fourth level alchemy requires a thaumaturgist's mortar to produce

Vial of Acid 3 Instant Thrown Standard Costs Deals 4 'acid' like a thrown poison

Bile of Nox 4 10 minutes or until expended Touch Standard Costs Formula to create. Herbalist to Use. A blade poison only usable on goblin iron. Causes 'poison slay' damage.

Blackout Juice 4 10 minutes Ingested Standard Costs Formula to create. Herbalist to Use. This ingested poison causes 'poison stun' immediately when consumed.

Claw of the Beast 4 10 Minutes Touch Standard Costs Herbalist to Use. A blade poison that causes +1 melee damage and 'poison'

Mind Expanding Elixir 4 Event Ingested Standard Costs Grants 2 additional magic power points for the duration of the event.

Philosopher's Stone 4 Permanent n/a 8 Production Points, 50 Coins All level five alchemy requires a philosopher's stone to produce.

Theriac 4 Instant Ingested Standard Costs Cures the poisoned and diseased conditions from a character.

Touch of Panic 4 10 minutes or until expended Touch Standard Costs Formula to create. Herbalist to Use. This blade poison causes 'poison fear'

Truth Serum 4 1 Minute Ingested Standard Costs Prevents the imbiber from lying if they choose to speak.

Weapon Stone 4 Game Day Touch Standard Costs Enhances a melee weapon for a game day, increasing damage by 1

Yebbing Powder 4 10 Minutes Touch Standard Costs Formula to create. Creates a temporary pit trap on the ground

Balm of Vigor 5 10 Minutes Ingested Standard Costs Increases melee damage by 2

Catholicon 5 Instant Ingested Standard Costs Restores 4 magic power points, heals missing body, restores limb or torso wounds, cures poisons and disease.

Elixir of Cosmic Power 5 Event Ingested Standard Costs Gain 3 additional magic power points for the event

Ethereal Sealant 5 Game Day Touch Standard Costs Makes beneficiary immune to magical spells and effects, both harmful and beneficial.

Grip of Darkness 5 10 Minutes or until expended Touch Standard Costs Formula to create. Herbalist to Use. This is a blade poison causes 'poison stun

Ogre Extract 5 Game Day Ingested Standard Costs Grants 2 additional body points

Transmutation 5 Game Day Touch Standard Costs Change a weapon into: silver, goblin iron, or elven steel.

Two-Step Venom 5 Instant Thrown Standard Costs Herbalist to Use. A thrown poison that deals 4 'poison pierce'.

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Page last modified on July 23, 2018, at 02:31 PM
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