Listing of All Skills

Combat Skills
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Body One 1 None Have 1 body point total

Body Two 2 Body One Have 2 body points total

Body Three 3 Body Two Have 3 body points total

Body Four 4 Body Three Have 4 body points total.

Buckler Fighting 1 None Use a buckler

Shield Fighting 1 Buckler Fighting Use a shield

Melee Use 0 None Use non-martial weapons (under 35 inches long). Deal 1 damage in melee.

Melee Training 2 None Use martial weapons (35 - 45 inches long).

Great Weapon Training 2 Melee Training Use of great weapons (over 45 inches long)

Two Weapon Fighting 2 Melee Training Dual wield two non-martial weapons.

Two Weapon Expert 3 Two Weapon Fighting Dual wield one martial and one non-martial weapon.

Two Weapon Master 4 Two Weapon Expert Dual wield two martial weapons.

Melee Proficiency 3 Melee Training Deal 2 damage with melee weapons

Melee Expert 4 Melee Proficiency Deal 3 damage with melee weapons.

Melee Master 5 Melee Expert Deal 4 damage with melee weapons.

Missile Training 2 None Use missile weapons. Missile weapons deal 1 damage.

Missile Proficiency 2 Missile Training Missile weapons deal 2 damage or '1 pierce'.

Missile Expert 2 Missile Proficiency Missile weapons deal 3 damage or '1 pierce'.

Missile Master 2 Missile Expert Missile weapons deal 4 damage or '2 pierce'.

Thrown Weapon Training 2 None Use standard thrown weapons. Deal 1 damage with thrown weapons.

Thrown Weapon Master 3 Thrown Weapon Training Deal 2 damage with thrown weapons. Possibly use larger thrown weapons.

General and Knowledge Skills
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Estimate Value 2 None Know monetary value of non-magical treasure

Identify Magic 2 None Know the function of magical treasure

First Aid 1 None Basic medical skills

Herbalist 2 None Safely handle and use poisons

Lore Skill 2 Lore Ask a setting question of the GMs between games

Advanced Lore 3 Lore Ask an additional question of GMs between games, for a total of 2

Racial Language 1 None Speak and be literate in one racial language, may be taken multiple times.

Read Magic 2 None Use magic scrolls

Production Skills
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Production Points 1 None Gain 2 production points. May be taken up to ten times for a maximum total of 20 production points.

Alchemy One 1 Herbalist, 2 Production Points Produce level one alchemy compounds

Alchemy Two 2 Alchemy One Produce level two alchemy compounds

Alchemy Three 3 Alchemy Two Produce level three alchemy compounds.

Alchemy Four 4 Alchemy Three Produce level four alchemy compounds.

Alchemy Five 5 Alchemy Four Produce level five alchemy compounds.

Brew Potion 2 Any Level 1 Spell, 2 Production Points Produce a variety of potions and oils

Scribe Scroll 4 Any Level One Spell, 2 Production Points, Read Magic Produce magical scrolls

Crafting Skills
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Craft Points 1 None Grants 2 craft points. May be taken up to ten times for a maximum of 20 total craft points.

Ornamenter One 4 None Craft non-weapon magic items with up to 4 craft points

Ornamenter Two 2 Ornamenter One Create non-weapon magic items with up to 8 craft points

Ornamenter Three 3 Ornamenter Two Create non-weapon magic items with up to 12 craft points

Ornamenter Four 4 Ornamenter Three Create non-weapon magic items with up to 16 craft points

Ornamenter Five 5 Ornamenter Four Create non-weapon magic items with up to 20 craft points

Tinker One 4 None Can craft level 1 tinkering goods

Tinker Two 2 Tinker One Can craft level 2 tinkering goods

Tinker Three 3 Tinker Two Can craft level 3 tinkering goods

Tinker Four 4 Tinker Three Can craft level 4 tinkering goods

Tinker Five 5 Tinker Four Can craft level 5 tinkering goods

Weaponsmith One 4 None Craft weapons worth up to 4 Craft Points

Weaponsmith Two 2 Weaponsmith One Craft weapons worth up to 8 craft points

Weaponsmith Three 3 Weaponsmith Two Craft weapons worth up to 12 craft points

Weaponsmith Four 4 Weaponsmith Three Craft weapons worth up to 16 craft points

Weaponsmith Five 5 Weaponsmith Four Craft weapons worth up to 20 craft points

Chosen Roleplaying Skill
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Chosen Level One 4 Game Master Approval Title. Create a semi-permanent shrine.

Chosen Level Two 4 Game Master Approval, Chosen One Pray at shrine 1/ gd to affect many with a single spell casting.

Chosen Level Three 4 Game Master Approval, Chosen Two Gain strength, toughness, or protection against one enemy 1/ gd.

Chosen Level Four 4 Game Master Approval, Chosen Three Cast an improved spell, gain bonus magic power 1/ gd

Chosen Level Five 4 Game Master Approval, Chosen Four Allows the character to mark a target with the 'Smite' ability.

Druid Roleplaying Skill
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Druid Level One 4 Game Master Approval Title. Special druid communication.

Druid Level Two 4 Game Master Approval, Druid One Cast charm nature 1/ gd

Druid Level Three 4 Game Master Approval, Druid Two Choose from several spell like abilities.

Druid Level Four 4 Game Master Approval, Druid Three Can swing for Primal damage 1/ gd

Druid Level Five 4 Game Master Approval, Druid Four Create and gain a custom aspect of nature.

Medium Roleplaying Skill
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Medium Level One 4 Game Master Approval Title. Can communicate with spirits. Can witness reaped sparks.

Medium Level Two 4 Game Master Approval, Medium One Cast Reap Spirit always with no incant and 1/ gd at will.

Medium Level Three 4 Game Master Approval, Medium Two Can carry an additional spark. May act as a conduit between a reaped corpse and the possessor of the corpses spark.

Medium Level Four 4 Game Master Approval, Medium Three Cast command spirit 1/ gd. Can trap spirits in gems.

Medium Level Five 4 Game Master Approval, Medium Four Can speak with dead characters and force them to answer truthfully.

Merchant Roleplaying Skill
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Merchant Level One 4 Game Master Approval Title. Can trade consumables for other consumables. Sell goods.

Merchant Level Two 4 Game Master Approval, Merchant One At sign-in trade 9 copper for 1 silver repeatably.

Merchant Level Three 4 Game Master Approval, Merchant Two Gain a safe box that others can't steal from.

Merchant Level Four 4 Game Master Approval, Merchant Three Can exchange magic items for another item.

Merchant Level Five 4 Game Master Approval, Merchant Four Once a year may purchase a 36 craft point epic item.

Status Roleplaying Skill
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Status Level One 4 Game Master Approval Title. Gain a coin stipend each event.

Status Level Two 4 Game Master Approval, Status One Throw 'disengage' tag bags 4/ gd at will.

Status Level Three 4 Game Master Approval, Status Two Charm aura on NPC's from nation/organization.

Status Level Four 4 Game Master Approval, Status Three Call 'command nation/ organization' 1/ gd at will.

Status Level Five 4 Game Master Approval, Status Four Grants immunity to various mind effects.

Magic Skills
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Magic Power Points 1 None Gain one power point. This skill may be taken up to twenty times.

Rituals of Protection 1 1 Power Point Participate in Aegis Rituals

Battle Rituals 1 1 Power Point Participate in Battle Rituals

Rituals of Compulsion 1 1 Power Point Participate in Compulsion Rituals

Enchantment Rituals 1 1 Power Point Participate in Enchantment Rituals

Rituals of Nature 1 1 Power Point Participate in Nature Rituals

Necromantic Rituals 1 1 Power Point Participate in Necromancy Rituals

Rituals of Restoration 1 1 Power Point Participate in Restoration Rituals

Aegis Magic School
Spell Cost/Level Prerequisite Brief Description

Magic Armor 1 1 Magic Power Point Target touched gains 2 points of magic armor

Toughness 1 1 Magic Power Point Target touched gains 2 body points

Spirit Shield 2 Level 1 Aegis Spell Prevents next poison or acid effect against target.

Anti-Magic Shield 2 Level 1 Aegis Spell Prevents the next spell, or attack with the 'strike' call to hit the target

Sanctuary 3 Level 2 Aegis Spell Creates a 20 foot protective bubble around caster

Improved Magic Armor 3 Level 2 Aegis Spell Target touched gains 4 points of magic armor

Anti-Magic Aura 4 Level 3 Aegis Spell Target is protected against all spells, or weapon hits with the 'strike' call

Synchronize 4 Level 3 Aegis Spell Target gains the effects of all Aegis spells up to level 3

Poison Immunity 5 Level 4 Aegis Spell Target is immune to all poison and acid attacks.

Aura of Reflection 5 Level 4 Aegis Spell Reflects the next 2 spells, or weapon hits with the 'strike' call that hit the target.

Battle Magic School
Spell Cost/Level Prerequisite Brief Description

Magic Strike 1 1 Magic Power Point Melee weapon's next hit deals '4 magic strike'

Strength 1 1 Magic Power Point Target inflcits +1 melee damage

Magic Swarm 2 Level 1 Battle Spell Creates four darts dealing 4 'magic' damage

Mageblade 2 Level 1 Battle Spell Enchanted weapon functions as a mageblade.

Slaying Swarm 3 Level 2 Battle Spell Creates four tag bags that deal 4 'magic slay' damage.

Spellstore 3 Level 2 Battle Spell Stores a spell in a weapon to be cast later.

Maelstrom 4 Level 3 Battle Spell Throw unlimited tag bags for 1 minute dealing 4 'magic' each.

Ruin 4 Level 3 Battle Spell Creates four darts dealing 4 acid damage

Battle Mastery 5 Level 4 Battle Spell You may use any weapon or shield, and are immune to all magic damage.

Devastation 5 Level 4 Battle Spell Throw unlimited tag bags for one minute dealing 4 magic slay damage each

Compulsion School of Magic
Spell Cost/Level Prerequisite Brief Description

Disengage 1 1 Magic Power Point Creates four darts that cause 'disengage'

Weaken 1 1 Magic Power Point Creates a dart that inflicts weaken.

Charm 2 Level 1 Compulsion Spell Creates a dart that causes 'charm'

Silence 2 Level 1 Compulsion Spell Creates a dart that causes 'silence'

Pin 3 Level 2 Compulsion Spell Creates a dart that causes 'pin'.

Memory Loss 3 Level 2 Compulsion Spell Creates a dart that causes 'memory loss'.

Fear 4 Level 3 Compulsion Spell Creates a dart that causes 'fear'

Stun 4 Level 3 Compulsion Spell Creates a dart that inflicts 'stun'

Dominate 5 Level 4 Compulsion Spell Creates two darts that cause 'dominate'

Mind Blank 5 Level 4 Compulsion Spell Target is immune to all compulsion spells

Enchantment School of Magic
Spell Cost/Level Prerequisite Brief Description

Magic Lock 1 1 Magic Power Point Magically hold a door or container closed

Enhance Armor 1 1 Magic Power Point Armor's protection increases by +1 point

Enchant Shield 2 Level 1 Enchantment Spell Shield touched absorbs next magical dart

Silvershine 2 Level 1 Enchantment Spell Weapon touched deals 'silver'

Enchant Weapon 3 Level 2 Enchantment Spell Weapon touched deals 'elven steel' damage

Spellburst 3 Level 2 Enchantment Spell Multiple tag bags from the same spell can be thrown at the same time.

Dispel Magic 4 Level 3 Enchantment Spell Creates a dart which causes 'dispels magic'.

Ablative Armor 4 Level 3 Enchantment Spell Gives worn armor 2 points of monstrous armor.

Shadow Skin 5 Level 4 Enchantment Spell Target touched is immune to normal damage.

Wraithbane 5 Level 4 Enchantment Spell A weapon deals +1 'elven steel' damage

Nature School of Magic
Spell Cost/Level Prerequisite Brief Description

Mend Armor 1 1 Magic Power Point Repairs physical armor.

Grounding 1 1 Magic Power Point Create a dart that deals 'grounding'.

Dissipate 2 Level 1 Nature Spell Target dissipates.

Natural Repulsion 2 Level 1 Nature Spell Creates four tag bags which repel nature creatures

Elemental Dart 3 Level 2 Nature Spell Creates either two darts of 4 'nature' damage, or one dart of 4 'primal' damage.

Elemental Weapon 3 Level 2 Nature Spell Weapon touched deals nature damage.

Banish 4 Level 3 Nature Spell Creates a dart which inflicts 'banish'

Nature's Command 4 Level 3 Nature Spell Creates two darts that call 'command nature'

Ley Lines 5 Level 4 Nature Spell Allows the caster to magically move to their designated home

Primal Form 5 Level 4 Nature Spell Target touched is immune to nature damage, and their weapons hit for primal damage

Necromancy School of Magic
Spell Cost/Level Prerequisite Brief Description

Ghastly Visage 1 1 Magic Power Point Target may call 'ghastly visage'.

Reap Spirit 1 1 Magic Power Point Steal a target's spark.

Repel Undead 2 Level 1 Necromancy Spell Creates four darts which 'repel lesser undead'.

Creeping Rot 2 Level 1 Necromancy Spell Enhance a weapon or create two darts to deal 4 Poison damage

Sanctify 3 Level 2 Necromancy Spell Prevents undead from entering a building.

Curse 3 Level 2 Necromancy Spell Creates a dart which inflicts 'curse'

Lesser Command Undead 4 Level 3 Necromancy Spell Creates four darts which cause 'command lesser undead'

Unhallow 4 Level 3 Necromancy Spell Prevents living beings from entering a structure

Abomination 5 Level 4 Necromancy Spell Target touched gains monstous body and armor

Greater Command Undead 5 Level 4 Necromancy Spell Creates two tag bags which call 'Command Greater Undead'

Restoration School of Magic
Spell Cost/ Level Prerequisite Brief Description

Heal Body 1 1 Magic Power Point Target heals all lost body.

Diagnosis 1 1 Magic Power Point Reveals all non-magical ailments, presence of a spark.

Restore Limb 2 Level 1 Restoration Spell Target heals all limb wounds.

Purify Spirit 2 Level 1 Restoration Spell Cures target of poisons and physical afflictions.

Heal Mortal Wound 3 Level 2 Restoration Spell Target heals a torso wound.

Resilience 3 Level 2 Restoration Spell All damage dealt to target is converted to 'blunt'

Panacea 4 Level 3 Restoration Spell Heals all body and torso & limb wounds of target.

Triage 4 Level 3 Restoration Spell For one minute the caster may cast level 1 & 2 restoration spells with no cost.

Revive 5 Level 4 Restoration Spell Brings a willing target touched, back from the dead.

Second Breath 5 Level 4 Restoration Spell Caster receives a revive after dying.

Categories: Redundant Pages - skills

Page last modified on April 03, 2017, at 01:16 AM
Powered by PmWiki