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Carrying a melee weapon in each hand is referred to as "dual wielding" or "two weapon fighting". Players may not carry a melee weapon in each hand at any time unless they have the appropriate skills needed to dual wield.
The damage a character deals with any melee weapon starts at 1. This can be increased by skills, consumables, spells and other similar effects that increase melee weapon damage. Melee weapons have a natural limit on how much damage they can deal.
- To fight with one non-martial weapon in each hand requires two weapon fighting.
- To fight with one martial weapon and one non-martial weapon requires two weapon expert.
- To fight with one martial weapon in each hand requires two weapon master.
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