Enchantment School of Magic

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Enchantment School of Magic

Enchantment magic allows the caster to bestow powerful temporary magic abilities on physical objects. Enchantment also grants the caster the access to the powerful dispel magic spell which allows them to tear down the magical defenses of other casters.

Enchantment School of Magic
Spell Cost/Level Prerequisite Brief Description

Magic Lock 1 1 Magic Power Point Magically hold a door or container closed

Enhance Armor 1 1 Magic Power Point Armor's protection increases by +1 point

Enchant Shield 2 Level 1 Enchantment Spell Shield touched absorbs next magical dart

Silvershine 2 Level 1 Enchantment Spell Weapon touched deals 'silver'

Enchant Weapon 3 Level 2 Enchantment Spell Weapon touched deals 'elven steel' damage

Spellburst 3 Level 2 Enchantment Spell Multiple tag bags from the same spell can be thrown at the same time.

Dispel Magic 4 Level 3 Enchantment Spell Creates a dart which causes 'dispels magic'.

Ablative Armor 4 Level 3 Enchantment Spell Gives worn armor 2 points of monstrous armor.

Shadow Skin 5 Level 4 Enchantment Spell Target touched is immune to normal damage.

Wraithbane 5 Level 4 Enchantment Spell A weapon deals +1 'elven steel' damage

Categories: Magic Rules | Enchantment Spells

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Page last modified on April 13, 2017, at 06:04 PM
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