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A special note about this page, it has additional information if you have access to the creatures section of the wiki.
Creature Rules Players Should Know About
All creatures have a gender listed in their creature entry. This will read "Male Only", "Female Only", or "Any". This means that the creature might be restricted to the corresponding gender for story reasons. It does not necessarily mean the player role-playing the creature must be that gender as long as they can role-play accordingly.
Each creature has been assigned an intelligence. This is the measure of a creature’s reasoning capacity. NPC's should use this information to guide how they role-play a creature.
Controlled actions: The creature has no actual thoughts of its own. It is a mindless puppet that follows preset commands. This does not mean it moves slowly though, on the contrary – many constructs are fast and dangerous.
Animal: This categorizes creatures which lack any higher reasoning, but are self-controlled. They operate on instinct and will to survive only. They are not able to be reasoned with.
Slow: A creature possessing some reasoning capability, but is limited in what it is able to grasp. It may take a long time for a concept to sink in, or it may not happen at all. These creatures are capable of simple strategies.
Primitive: Creatures in this category aren’t unintelligent - they just lack knowledge. They may be able to adapt and learn, but their experience is limited.
Normal: Creatures in this category are capable of normal thoughts and reasoning. They are only limited by the reasoning and strategy of the person playing them.
A creature with a damage requirement (almost always a non-player character) is immune to all damage from attacks that do not use a specific combat call (which will be listed with the damage requirement). If the correct call is used with a damaging attack the creature takes damage normally. A "No Effect" call must be made whenever an attack successfully hits you but does not inflict damage (or does not take effect in the case of spells) so that the attacker knows-that-you-know the attack successfully hit and so that they know they may need to attack with something different.
A damage requirement does not prevent effects that don't deal damage.
The "detect life" call is an out-of-game radar used by some rare creatures and magic items. If you hear someone call "detect life" you must answer by yelling "Life!" (assuming you are a living creature and not currently dead or an unliving NPC). This is an out-of-game interaction, so your character would not be any more aware of whoever called "detect life" than you were before it was called and should role-play accordingly.
After a creature (almost always an npc) with a kill condition receives a torso wound, that creature will not die unless a killing blow is delivered that uses the specific type of combat call required by the kill condition. If an appropriate killing blow is not delivered the creature will arise again fully healed in about a minute.
A character can become a lycanthrope after becoming infected by the lycanthropy condition and not being cured in time.
All lycanthropes have two forms, their natural form, and their bestial form.
Whenever a character takes a wound or body damage from any melee attack delivered by a lycanthrope in their bestial form they become infected by the lycanthropy condition. The lycanthropy condition is not curable like a disease. Characters must be treated with items like wolfsbane or theriac that specifically cure the lycanthropy condition before the end of the next event after being afflicted (representing being treated before that phase of the moon comes again). If this does not happen, an infected PC effectively dies, becoming an NPC were-creature from then on.
A monstrous creature is one that is so large and hulking that it gains several special rules that apply to it.
- Monstrous creatures only take, at most, one point of damage from any attack without the "slay" call.
- Monstrous creatures are immune to "Pin" attacks and Pit Traps.
- Monstrous creatures are immune to mundane (non-magical) restraints.
- Monstrous creatures can bypass the caps for dual wielding and for wielding a weapon and shield, allowing them to hit for up to 4 damage with any melee weapon if they have the correct skills to do so.
Natural armor is a trait that some creatures have and is granted by some very rare magic items. By default natural armor behaves like magic armor: namely absorbing damage anywhere, not just locations covered by physical armor. Some specific creatures have their own rules for where their natural armor applies much like physical armor.