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Skills in the general and knowledge grouping are anything related to information your character knows, and oddities that don't quite fit anywhere else.
A character who has learned all of the following skills earns the title of "savant". Those skills are estimate value, first aid, herbalist, at least one racial language, read magic, scribe scroll, alchemy rank 5, brew potion, and 20 production points.
If the savant has an alchemy compound that requires a formula to produce, they can destroy that compound and pay 4 production points and 8 coin per level of the compound to create a formula to produce that item. Savant's can copy existing alchemy formulas for 2 production points and 4 coin per level of the alchemy compound that formula creates.
|General and Knowledge Skills|
|Skill Name||Skill Point Cost||Prerequisite(s)||Brief Description|
|Estimate Value||2||None|| Know monetary value of non-magical treasure
|Identify Magic||2||None|| Know the function of magical treasure
|First Aid||1||None|| Basic medical skills
|Herbalist||2||None|| Safely handle and use poisons
|Lore Skill||2||Lore|| Ask a setting question of the GMs between games
|Advanced Lore||3||Lore|| Ask an additional question of GMs between games, for a total of 2
|Racial Language||1||None|| Speak and be literate in one racial language, may be taken multiple times.
|Read Magic||2||None|| Use magic scrolls
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