Primal Weapons

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Primal Weapons

Primal weapons count as being magic, nature, and primal for any purpose where those traits would be beneficial. Attacks with primal weapons make the "primal" call. A primal melee weapon may also make "blunt primal" attacks. You must always use the "primal" call with your attacks unless an attack replaces the entire call such as a "strike" call made from a mageblade attack. Specifically this means you can't choose to make a "normal", "nature", or "magic" attack with a primal weapon.

Primal weapons must be covered with red paint and decorated with lightning-like lines of black crisscrossing the surface. If a player is using a weapon they have not yet identified but they recognize it as being made of a special material because of the weapon's color that player should make the corresponding call when attacking with that weapon.

Related Rules

Primal Calls

Primal is a special combat call that also counts as both a "nature" call and a "magic" call if those calls would be beneficial. Primal has a special meaning if the target has damage requirement or a kill condition requiring: magic, nature or primal; allowing the attacker to inflict damage or kill the target respectively.

Primal damage does not count as being nature or magic damage when it would be disadvantageous. Immunity to magic or nature damage does not prevent primal damage.

Categories: Weapon Rules | Item Rules | Terminology | Primal Calls

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Page last modified on April 13, 2017, at 06:14 PM
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