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Safety is a paramount concern at Kingdoms of Novitas. Concerns about safety take priority over all other situations. Any player ignoring the safety rules will be dealt with more harshly than violation of other rules whether that violation is intentional or not.
All gear that will be used in combat must be inspected by a safety marshal before it can be brought into the game.
Physical contact is a very important subject that should be taken very seriously for the safety and comfort of all players. There is no physical contact allowed in combat ever. Contact with boffer weapons is different than physical contact for these purposes.
Other than weapon contact in combat situations, physical contact is permitted only when both players consent. Any rule that involves two players interacting where physical contact might get involved can be summarized by that last sentence.
Combat in Novitas is a real life talent where character skill has only limited effect. Players over the course of an event will almost certainly find themselves in combat. There is no realistic way for a player to officially remain out of combat during an event. Ambush without prior warning is legal and fairly common. Should players have medical reasons to worry about these things they are the ones responsible for taking appropriate steps to safeguard themselves.
It is also a player's responsibility to respect other players. For example don't keep hitting someone who is down simply because you can. All players are there to have fun.
Combat and safety referees are always right. Failure to follow their instructions will result in immediate expulsion. Combat and safety referees have the right to inspect any weapon, shield, armor or tag bag at any time even if that item has already passed a previous inspection. Battle damage and wear happens. They have the right to have an item removed from the game for safety concerns.
Physical contact for combat purposes is never permitted. A player may not charge another player or do anything else that would force another player to move in order to avoid physical contact. Players may not grapple, wrestle, or otherwise entrap or impair limbs during combat. You may not grasp another player's weapon in combat. It is permissible to use a weapon to attempt to push or pull a shield out of the way.
Players should never bring real world weapons into the game.
Because not every player wants physical contact there are two methods to search other players for loot. These methods are referred to as "physical" and "detailed" searches. If the searcher has no wish to touch others they can by default do a detailed search. Physical searches only happen if both players allow it. When initiating a search, players can ask "Detailed or physical" or declare "I'm going to search you now" to the fallen character who should respond with their preferred method. Alternately a player can simply begin doing a detailed search right away "I search your location such as pockets".
A detailed search is done by describing where on the other player you are going to search. Examples include: inside of pouches, pockets, boots, the character's mouth, hands, or inside of a skeleton's skull. It is often helpful to ask if anything on the target is glowing blue to distinguish if there are any magic items (which therefore are not garb and lootable). The player being searched is honor-bound to give up anything in the corresponding locations.
A physical search is exactly what it sounds like, you physically reach in pockets and other places to see what you find. The player being physically searched has no obligation to help you, but can't hinder you either. A player being physically searched can opt to go to a detailed search at any time if they don't wish to continue with the physical search.
Players also have an option to just hand over anything lootable on them when a search is declared.
After a NPC is searched it is common practice to drag the NPC's body off into the woods, indicating to other players the character has been searched, and indicating to the NPC that they can respawn or return to logistics as appropriate.
At times in-game you will find that you wish to restrain another character. This can only be done to helpless or willing characters (there are no lassos in-game). An appropriate prop is always required to restrain a character.
You are only allowed to restrain another player if that player is willing to be physically restrained. If both parties agree to actual physical restraint then the bound player may attempt to break free if they are able and can then role-play accordingly.
If either party does not wish to do real physical restraint all involved should role-play the idea that the player is restrained but not physically restrain anyone. Players "restrained" in this fashion should NOT attempt to break free, though they can role-play failing attempts to do so.
In role-playing games there comes a time where despite every effort to avoid the situation... you have to get rid of the body. Or sometimes you're playing the sinister NPC who is out to steal the corpse of a player character for some foul necromantic ritual. Whatever the reason you are now in a circumstance where you need to drag the body of a character away.
Dragging a body can be done physically (actually drag the player) only when both players consent. If either player doesn't want to do physical contact then role-play dragging the character along. This should never be at full speed, you're supposed to be carrying a body after all. Be sure to make the player of the body know you are dragging them so they can follow along.
Categories: Fundamental Rules
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