Sanctify Calls

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Sanctify Calls

Sanctify seals a building with magical energy that prevents the undead from entering it. Sanctify will not protect temporary buildings. This effect also does not prevent undead from casting spells, tossing thrown weapons or firing missile weapons into the warded building.

When cast on a building, all of the building’s doors and windows glow with magical energy and no undead regardless of their strength may enter. When cast on a period tent, the doors are considered to be the only valid entry points; no other means of escape or access are permitted, such illegal actions include, but are not limited to: crawling under walls, disassembling tents, and so on.

Anti-magic shield will not allow any undead to pass through the barrier. An undead creature protected by anti-magic aura or an ethereal sealant may freely enter and move around in a sanctified structure as they desire.

The source of the sanctify effect must be inside the building when the effect is created but may enter or exit once the effect is in place. The effect will force out any undead that are in a building once cast. Undead being forced out of the building may cast spells as they are exiting, and any affected undead that become dissipated count as having exited the building. If the undead's only means of exit is blocked by enemies, the undead may fight their way out of the building. Should escape be impossible, the undead will cower in terror as if they were successfully affected by (regardless of immunity) the fear effect and could not flee.

Within one minute of creating this effect every ingress and egress point of the building must have a blue flag visibly attached to it. If the effect's creator fails to do this, the effect fails and undead may freely move in and out of the building. It is not legal to hang blue flags on portals in preparation to create this effect, however it is not required that the creator hang the flags personally and may employ as many free hands as needed to get the flags in place.

Source of Call Description Call

Sanctify Creates hallowed ground that repels undead 'Sanctify'

Related Rules


A building is defined as any permanent structure with four walls, a roof, floor, and some sort of portal such as a door or window. Period tents are also counted as buildings.

A temporary building is defined as non-period tents or open air extensions to buildings such as a porch.

Dispelling Magic Area Effects

It is possible to target a magical field with a dispel effect. Magical fields include effects like sanctuary or sanctify. To do so simply requires the dispeller to hit the object protected by the field or the ground inside the field’s area of effect. Magical fields gain no benefit from any magical defenses their caster might have active at the time.

Categories: Combat Rules | Terminology | Sanctify Calls | Combat Calls

Page last modified on December 18, 2017, at 11:07 AM
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