Tinkering Crafted Items

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Tinkering Crafted Items

Tinkering items are created using crafting points and tinker skills. This is a list of possible items that can be created and what they do.

Encampment only tinkering items are always non-lootable.

Tinkering Crafted Items
Name Level Crafting Costs Encampment Item Description

Lock and Keys 1 4 crafting points, 20 coin No A lock and key

Light Tubes 1 4 crafting points, 20 coin No A single bulb flashlight or a 1-3 LED light

Magic Lock Box 1 4 crafting points, 20 coin No A magic box that casts magic lock once per gd

Elven Steel Dish 1 4 crafting points, 20 coin No A single dish (bowl or cup) that cannot be poisoned

Trap - Level One 1 4 crafting points, 20 coin No A trap that can contain a level 1 effect

Shackles of Grounding 2 8 crafting points, 40 coin No Magical shackles permanently ground the wearer.

Basin of Purify Spirit 2 8 crafting points, 40 coin Yes Casts purify spirit 3/ game day with a head dunk.

Workshop 2 8 crafting points, 40 coin Yes Grants 4 addition craft points to a single character.

Trap - Level Two 2 8 crafting points, 40 coin No A trap that can contain a level 2 effect

Anvil of Mend Armor 2 8 crafting points, 40 coin Yes Casts mend armor 5/ gd.

Font of Insight 2 8 crafting points, 40 coin Yes Cast diagnosis on yourself up to 5/ gd

Carpet of Dissipate 2 8 crafting points, 40 coin Yes Casts dissipate on users.

Shielding Stone 3 12 crafting points, 60 coin Yes Spend 10 minutes at your encampment to gain anti-magic shield.

Grounding Stone 3 12 crafting points, 60 coin Yes Everyone in the encampment becomes grounded.

Barrier Stone 3 12 crafting points, 60 coin No After one minute in your encampment gain 4 points of magic armor 1/ gd.

Trap - Level Three 3 12 crafting points, 60 coin No A trap that can contain a level 3 effect

Magic Lock Picks 4 16 crafting points, 80 coin No Dispels magic locks, and automatically picks mundane locks on containers 2/ gd.

Music Box of Sanctuary 4 16 crafting points, 80 coin Yes Creates sanctuary effect as long as music plays, 3/ gd.

Veil of Warding 4 16 crafting points, 80 coin Yes Creates a sanctify or unhallow effect 3/ gd

Curtains of Magic Lock 4 16 crafting points, 80 coin Yes Casts magic lock 10/ gd.

Greater Workshop 4 16 crafting points, 80 coin Yes Grants 8 craft points per event for one character.

Trap - Level Four 4 16 crafting points, 80 coin No A trap that can contain a level 4 effect

Plating Pool 5 20 crafting points, 100 coin Yes Casts enchant weapon 3/ gd

Soothing Masterpiece 5 20 crafting points, 100 coin Yes After 10 seconds benefit from heal body and mend armor 6/ gd

Library 5 20 crafting points, 100 coin Yes Grants a party one free lore request per event

Talisman of Warding 5 20 crafting points, 100 coin Yes Prevents spirits from entering a structure. Counters the detect life call.

Trap - Level Five 5 20 crafting points, 100 coin No A trap that can contain a level 5 effect

Trap - Contraption Master 24 crafting points, 100 coin No A portable trap that can contain a level 5 effect

Totem of Resilience Master 24 crafting points, 100 coin Yes After 1 minute gain resilience which refreshes.

Ley Line Beacon Master 24 crafting points, 100 coin Yes When ley lines brings you to this item you arrive dissipated.

Annulment Statue Master 24 crafting points, 100 coin Yes Prevents sanctify and unhallow effects in your encampment.

Alchemist's Laboratory Master 24 crafting points, 100 coin Yes Used exclusively by savants

Related Rules

Tinker Crafting

Characters with the tinker skill can craft tinkering items using crafting points. In order to craft tinkering items a character does not need to know any particular spells even if the item being crafted casts a spell. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.

Tinkering items cost a fixed number of crafting points to create. It additionally costs 5 coin per crafting point spent to create a tinkering item.

Craft Points and Related Skills

Craft points are used with the ornamenter skill to craft magic objects, with the weaponsmith skill to craft enhanced weapons, and the tinker skill to creating tinkering items. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system. Unlike production points you may not purchase additional crafting points at check-in.

Third level spells and lower can be imbued into magic objects to create per game day items with one use per game day. The spell being imbued must be known by the character crafting that object or be provided by a consumable such as a scroll (the character must be able to read magic to use a scroll). Other characters, or other imbued items do not count as providing access to a spell.

Characters are capped at a total of 20 crafting points from all sources.

Master Craftsman Title

Any character with 20 craft points and rank five in at least two of weaponsmithing, ornamenting, or tinkering gains the title of master craftsman.

A master craftsman gains 4 additional craft points that can break the normal limit on crafting points. Coin does not need to be spent when using these four crafting points. These crafting points don't count against point total restrictions.

For example a character with weaponsmithing five is normally restricted to crafting at most 20 point items, but a master craftsman can use these four points with their regular 20 to create a 24 point item.

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Page last modified on April 13, 2017, at 06:20 PM
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