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When you are crafting a new weapon you must pay a number of crafting points based on what you are creating. Every weapon will have a starting cost based on what type of weapon it is. From there you can select any feature you want, such as crafting the weapon from one or more magical materials, giving special abilities to the weapon, or imbuing a spell into the weapon.
|Must Choose Exactly One|
|Weapon Base Type||Craft Points|
|Non-Martial Melee Weapon||0|
|Martial Melee Weapon||4|
|Bow or Crossbow||4|
|Arrows or Bolts||0|
|Special Material||Craft Points|
|Special Ability||Description||Craft Points|
|Masterwork||This weapon deals +1 damage, limited by cap.||4|
|Mage Blade||This weapon can be used to deliver tag bag range spells.||12|
|Master's Staff of Wizardry||Select a school of magic. If the wielder is a master of that school of magic some of their spells cost fewer power points.||24|
|Master's Blade||If the wielder is a weapon master they gain an additional master's strike.||24|
|Imbued Spells||Description||Craft Points|
|Imbue with a 1st Level Spell||The item can cast the chosen level one spell once per game day. Can take multiple times to stack more uses per game day.||4|
|Imbue with a 2nd Level Spell||The item can cast the chosen level two spell once per game day. Can take multiple times to stack more uses per game day.||8|
|Imbue with a 3rd Level Spell||The item can cast the chosen level three spell once per game day. Can take multiple times to stack more uses per game day.||12|
Characters with the weaponsmith skill can craft weapons using crafting points. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.
Weapons created with the weaponsmith skill can have multiple enhancements purchased for them. The crafting point cost to make an enhanced weapon is based on this table. For each craft point spent an additional 10 coins must be spent to create an enhanced weapon.
Ammunition is crafted in groups of 4 which count as a single weapon when calculating costs. If the ammunition is imbued with a spell, one of the 4 items has the spell and the other three count as magic weapons. For other enhancements each piece of ammunition is created with that enhancement.
A weapon imbued with a 1st, 2nd or 3rd level spell is considered a magic weapon at no additional cost.
Third level spells and lower can be imbued into magic objects to create per game day items with one use per game day. The spell being imbued must be known by the character crafting that object or be provided by a consumable such as a scroll (the character must be able to read magic to use a scroll). Other characters, or other imbued items do not count as providing access to a spell.
Related Prop Guidelines
Props for weapons have certain requirements to be used in play. If a weapon is rejected for not being safe but is found still being used it may be summarily destroyed to ensure an unsafe weapon is not brought onto the field.
In addition to a weapon needing to meet standards for safety the appearance of the weapon indicates certain information. The following colors are reserved for and required by special materials:
- Elven steel weapons must be covered with black paint then decorated with natural looking thin white veins.
- A youtube video on how to paint Elven Steel.
- Primal weapons must be covered with red paint and decorated with lightning-like lines of black crisscrossing the surface.
- Weapons made of more than one exceptional material must conform to all color requirements, usually this is done by coloring each cutting edge of a sword as a different material.
While not a special material one last item deserves note. A master's blade must have an above average looking prop to represent it.
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