Weapon Crafting

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Weapon Crafting

Characters with the weaponsmith skill can craft weapons using crafting points. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.

Weapons created with the weaponsmith skill can have multiple enhancements purchased for them. The crafting point cost to make an enhanced weapon is based on this table. For each craft point spent an additional 10 coins must be spent to create an enhanced weapon.

Ammunition is crafted in groups of 4 which count as a single weapon when calculating costs. If the ammunition is imbued with a spell, one of the 4 items has the spell and the other three count as magic weapons. For other enhancements each piece of ammunition is created with that enhancement.

A weapon imbued with a 1st, 2nd or 3rd level spell is considered a magic weapon at no additional cost.

Related Rules

Craft Points and Related Skills

Craft points are used with the ornamenter skill to craft magic objects, with the weaponsmith skill to craft enhanced weapons, and the tinker skill to creating tinkering items. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system. Unlike production points you may not purchase additional crafting points at check-in.

Third level spells and lower can be imbued into magic objects to create per game day items with one use per game day. The spell being imbued must be known by the character crafting that object or be provided by a consumable such as a scroll (the character must be able to read magic to use a scroll). Other characters, or other imbued items do not count as providing access to a spell.

Characters are capped at a total of 20 crafting points from all sources.

Weapon Crafting Point Costs

When you are crafting a new weapon you must pay a number of crafting points based on what you are creating. Every weapon will have a starting cost based on what type of weapon it is. From there you can select any feature you want, such as crafting the weapon from one or more magical materials, giving special abilities to the weapon, or imbuing a spell into the weapon.

Weapon Crafting Costs

Weapon Base TypeCraft Points
Non-Martial Melee Weapon0
Martial Melee Weapon4
Great Weapon16
Thrown Weapon0
Bow or Crossbow4
Arrows or Bolts0
Special MaterialCraft Points
Goblin Iron8
Elven Steel20
Special AbilityCraft Points
Mage Blade12
Master's Staff of Wizardry24
Master's Blade24
Imbued SpellsCraft Points
Imbue with a 1st Level Spell4
Imbue with a 2nd Level Spell8
Imbue with a 3rd Level Spell12

Related Prop Guidelines

Weapon Props

Props for weapons have certain requirements to be used in play. If a weapon is rejected for not being safe but is found still being used it may be summarily destroyed to ensure an unsafe weapon is not brought onto the field.

Melee weapons props, thrown weapons props, and missile weapons props each have slightly different requirements for being legal for game use.

In addition to a weapon needing to meet standards for safety the appearance of the weapon indicates certain information. The following colors are reserved for and required by special materials:

  • Elven steel weapons must be covered with black paint then decorated with lightning-like lines of white crisscrossing its surface.

  • Nature weapons must have the blade or any striking surface covered with red paint.

  • Primal weapons must be covered with red paint and decorated with lightning-like lines of black crisscrossing the surface.

  • Weapons made of more than one exceptional material must conform to all color requirements, usually this is done by coloring each cutting edge of a sword as a different material.

While not a special material one last item deserves note. A master's blade must have an above average looking prop to represent it.

Categories: Crafting and Production Rules | Weapon Rules | Crafted Items

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Page last modified on April 13, 2017, at 06:18 PM
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