Alchemy Three

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Alchemy Three
Skill Tree:Production Skills
Prerequisite(s):Alchemy Two
Skill Point Cost:3
Brief Description:Produce level three alchemy compounds.

Alchemy Three

Alchemy rank three allows the production of level three alchemy compounds using production points. A character also requires a hermetic rod to produce level 3 alchemical compounds.

Related Rules

Alchemy Production

Characters with levels of the alchemy skill can produce alchemical compounds of the same level or lower using production points. A character only spends production points when you first check-in for an event. In order to create items you'll have to learn to use the preproduction system.

To produce most alchemical compounds it costs 1 production point and 1 coin per level of the compound. Some specific compounds have different costs listed in the items description.

Producing compounds of level 2 and higher also requires a variety specific foci to be presented during check-in. Level 2 compounds require a mirror of sophistry, level 3 compounds require a hermetic rod, level 4 compounds require a thaumaturgist's mortar and level 5 compounds require a philosopher's stone. If you do not have the correct foci present you may not produce alchemy of that level.

Whenever a character produces an alchemy compound that causes damage (a thrown poison, a blade poison, or an ingested poison) they produce two units of that item.

Players with the alchemy one skill may also produce alchemical extract in either one point or two point versions.

Related Items

Hermetic Rod

A hermetic rod acts as a scientific focus; it is the hub of an Alchemist’s energies. All third level Alchemy requires the possession a hermetic rod that acts as a reagent to produce. It has no other effects.

Production of a hermetic rod costs four Production Points and 20 coins. Each rod is created specifically for its user. If a rod is lost, stolen, or destroyed, a new one must be created before any production of third level amalgams can continue.

Creation of this item requires the player provide their own prop and present it to logistics each time it is used. This can be any rod, bar, or staff that does not look anachronistic. It may vary in size from that of a small drum stick to a walking stick. It is usually metal and lavishly decorated and adorned with eldritch runes. This prop must be presented and approved at logistics at sign in, where it will be given a treasure ID number. It is an in-game, stealable item.

Categories: PC Creation | Skills | Production Skills | Level Three Alchemical Items

Page last modified on July 23, 2018, at 02:13 PM
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