|Site Index | > Character Rules | > Skills | > Role-Playing Skills | > Chosen | > Chosen Rank Four|
|Skill Tree:||Roleplaying Skills|
|Prerequisite(s):||Game Master Approval, Chosen Three|
|Skill Point Cost:||4|
|Brief Description:||Cast an improved spell, gain bonus magic power 1/ gd|
Upon learning the fourth rank of chosen the character permanently chooses one of the following improved spells which they can then cast once per game day. Once the improved spell has been selected it be changed at a later date.
The improved spell picked is cast with a standard incantation by the chosen without using magic power points. This can be done once per game day. After casting the spell the chosen then gets or gives bonus magic power based on the spell used. Magic power gained from this skill can go over the 20 power point cap.
The improved spell choices are:
- Heal mortal wound then they may give 4 power from the Gods to another character.
- Improved magic armor then the chosen gains 2 power from the Gods.
- Reap spirit then the chosen gains 4 power from the Gods.
Heal mortal wound will heal another character of a torso wound as long as they have not already bled to death or been killed with a killing blow. This has no effect on limb wounds or body points, though it can be cast on characters with these injuries.
Reap spirit allows a character to steal another unconscious or dead character's spark. When cast on an unconscious character this spell also causes a killing blow to that character. If the character is already holding a reaped spark and they attempt to cast this spell it will still cause a killing blow and still counts for meeting a kill condition if appropriate, but no spark is taken.
If cast upon an undead target, the life force of the creature is far too weak to be absorbed into the caster and is instead destroyed, preventing the reanimation of that creature.
Some other creatures with great fortitude may require reap spirit to kill them permanently.