|Site Index | > Character Rules | > Skills | > Role-Playing Skills | > Chosen | > Chosen Rank One|
|Skill Tree:||Roleplaying Skills|
|Prerequisite(s):||Game Master Approval|
|Skill Point Cost:||4|
|Brief Description:||Title. Create a semi-permanent shrine.|
Players must choose an established religions to be the chosen of.
Once a religion is chosen, it may not be changed at a later date.
Should the character forsake their god(s), all chosen skills are lost and all previously earned benefits become null and void.
A shrine is a sacred location which is typically created by a character with the chosen role-playing skill. All chosen are capable of setting up a shrine with an appropriate object to act as the centerpiece for that shrine. Shrines can be either holy or unholy which will impact what game effect the shrine generates.
Shrines set up in a building provide an effect of either sanctify OR unhallow. Shrines set up outside provide the effect of sanctuary. These effects last indefinitely while the chosen prays at their shrine.
Shrines can only be activated by an obvious and audible ritualistic action. The first time a shrine is set up the action must be witnessed by a game master or marshal. Subsequent activations are honor based. A shrine does not need to be kept at a fixed location.
Only one shrine can be active in a single structure at a time. For an additional shrine to be activated in the same structure, the first must be disrupted or deactivated before the second shrine can be activated.