|Site Index | > Character Rules | > Skills | > Combat Skills | > Great Weapon Training|
|Skill Tree:||Combat Skills|
|Skill Point Cost:||2|
|Brief Description:||Use of great weapons (over 45 inches long)|
Great weapons must be generally wielded with both hands. There are only two times that you are allowed to wield a great weapon with one hand; When making a straight thrust after which the weapon must immediately return to being carried with both hands. Or when blocking an attack with the weapon.
The wielder of a great weapon is able to halve their melee damage (rounded down) in order to add the slay call to an attack. If the wielder is capable of overcoming the natural limit on melee weapon damage this ability continues to scale always dealing half rounded down "slay" damage.
Related Prop Guidelines
Props for weapons have certain requirements to be used in play. If a weapon is rejected for not being safe but is found still being used it may be summarily destroyed to ensure an unsafe weapon is not brought onto the field.
In addition to a weapon needing to meet standards for safety the appearance of the weapon indicates certain information. The following colors are reserved for and required by special materials:
- Elven steel weapons must be covered with black paint then decorated with natural looking thin white veins.
- A youtube video on how to paint Elven Steel.
- Primal weapons must be covered with red paint and decorated with lightning-like lines of black crisscrossing the surface.
- Weapons made of more than one exceptional material must conform to all color requirements, usually this is done by coloring each cutting edge of a sword as a different material.
While not a special material one last item deserves note. A master's blade must have an above average looking prop to represent it.