Medium Level One

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Medium Level One
Skill Tree:Roleplaying Skills
Prerequisite(s):Game Master Approval
Skill Point Cost:4
Brief Description:Title. Can communicate with spirits. Can witness reaped sparks.

Medium Level One

When a character first becomes medium by taking the first rank of medium the character gains an appropriate title chosen by the player, typically "Medium".

A medium may see and attempt to communicate with spirits. To do so the character must know a language that the spirit speaks. The spirit is under no obligation to communicate back.

Only mediums are able to see that a character has a stolen life-spark. To check for stolen sparks, the medium must be close enough to whisper out-of-character, “I am a medium, are you holding any sparks?”. The person being addressed must then out-of-character give the truthful answer.

Medium's or someone casting the spell diagnosis may also identify if a person is currently in possession of their own spark.

Related Rules

Sparks

Each character has a spark that represents the essence of their life force. A character without a spark can't benefit from any healing effects including but not limited to alchemy, scrolls, potions or spells. This means that a fatally wounded character without a spark cannot be revived.

When a spark is stolen the character who has lost their spark is said to have been "reaped". A character can only hold one reaped spark at a time unless they have a special ability allowing them to carry more. If a character holding a reaped spark dies, it will release the spark back to the person originally holding it. After 60 minutes a reaped spark automatically returns to its owner.

Only mediums are able to see that a character has a stolen life-spark. To check for stolen sparks, the medium must be close enough to whisper out-of-character, “I am a medium, are you holding any sparks?”. The person being addressed must then out-of-character give the truthful answer.

Medium's or someone casting the spell diagnosis may also identify if a person is currently in possession of their own spark.

Characters holding the spark of others are expected to remain in play to allow an opportunity for the owner to get back their missing spark.

Powerful rituals are capable of destroying stolen sparks forever, resulting in permanent character death.

Categories: PC Creation | Skills | Roleplaying Skills | Titles

Page last modified on March 30, 2017, at 03:36 PM
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