|Site Index | > Character Rules | > Skills | > Combat Skills | > Melee Training|
|Skill Tree:||Combat Skills|
|Skill Point Cost:||2|
|Brief Description:||Use martial weapons (35 - 45 inches long).|
Martial weapons can be wielded one handed or two handed depending on personal preference.
Damage for martial weapons starts at 1. This can be increased by skills, consumables, spells and other effects that increase melee weapon damage. Martial weapons have a natural limit on how much damage they can deal.
To wield a martial weapon a character must have melee training skill, they also require specific skills to dual-wield one with a non-martial weapon in their other hand, to dual-wield one martial weapon in each hand, or to wield one with a buckler or a shield.
Related Prop Guidelines
Props for weapons have certain requirements to be used in play. If a weapon is rejected for not being safe but is found still being used it may be summarily destroyed to ensure an unsafe weapon is not brought onto the field.
In addition to a weapon needing to meet standards for safety the appearance of the weapon indicates certain information. The following colors are reserved for and required by special materials:
- Elven steel weapons must be covered with black paint then decorated with lightning-like lines of white crisscrossing its surface.
- A youtube video on how to paint Elven Steel.
- Primal weapons must be covered with red paint and decorated with lightning-like lines of black crisscrossing the surface.
- Weapons made of more than one exceptional material must conform to all color requirements, usually this is done by coloring each cutting edge of a sword as a different material.
While not a special material one last item deserves note. A master's blade must have an above average looking prop to represent it.