Melee Training

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Melee Training
Skill Tree:Combat Skills
Skill Point Cost:2
Brief Description:Use martial weapons (35 - 45 inches long).

This skill allows characters to fight with a single martial weapon, hitting for their normal melee damage (which starts at one and is improved with skills).

Melee Training is the basic warrior skill, and is a prerequisite for many other combat skills.

Related Rules

Martial Weapon Rules

A martial weapon is any melee weapon at least 35 inches in length but no longer than 45 inches in length.

Martial weapons can be wielded one handed or two handed depending on personal preference.

Damage for martial weapons starts at 1. This can be increased by skills, consumables, spells and other effects that increase melee weapon damage. Martial weapons have a natural limit on how much damage they can deal.

To wield a martial weapon a character must have melee training skill, they also require specific skills to dual-wield one with a non-martial weapon in their other hand, to dual-wield one martial weapon in each hand, or to wield one with a buckler or a shield.

Related Prop Guidelines

Weapon Props

Props for weapons have certain requirements to be used in play. If a weapon is rejected for not being safe but is found still being used it may be summarily destroyed to ensure an unsafe weapon is not brought onto the field.

Melee weapons props, thrown weapons props, and missile weapons props each have slightly different requirements for being legal for game use.

In addition to a weapon needing to meet standards for safety the appearance of the weapon indicates certain information. The following colors are reserved for and required by special materials:

  • Elven steel weapons must be covered with black paint then decorated with natural looking thin white veins.

  • Nature weapons must have the blade or any striking surface covered with red paint.

  • Primal weapons must be covered with red paint and decorated with lightning-like lines of black crisscrossing the surface.

  • Weapons made of more than one exceptional material must conform to all color requirements, usually this is done by coloring each cutting edge of a sword as a different material.

While not a special material one last item deserves note. A master's blade must have an above average looking prop to represent it.

Categories: PC Creation | Skills | Combat Skills

Page last modified on March 25, 2017, at 02:04 PM
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