Merchant Level Five

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Merchant Level Five
Skill Tree:Roleplaying Skills
Prerequisite(s):Game Master Approval, Merchant Four
Skill Point Cost:4
Brief Description:Once a year may purchase a 36 craft point epic item.

Merchant Level Five

A merchant of the highest rank once a year can acquire a 36 craft point epic item. The merchant must pay the coin cost to create this item but do not have to pay any crafting points.

Related Rules

Epic Items

An “Epic Item” is not normally player craftable. These items have access to the same abilities that normally crafted items can select but are also allowed to use abilities listed in the epic item special table. Most commonly a player can create an epic item if they have a voucher for an item from a Feb Feast auction, or they are crafting the once-a-year epic item rank 5 merchants are currently allowed. All epic items need plot marshal and rules marshal approval, including epic items created by game masters to be provided as loot.

All Item Types

Imbued Spells Description Craft Points
No Incant Choose one spell this item can cast from a separate crafting point purchase. When casting the selected spell from the item it does not require an incant. Can take multiple times to affect multiple spells. 12 (Epic)
Prismatic Level 1 Can cast any 1st level spell once per game day. Can take multiple times to stack more uses per game day. 8 (Epic)
Prismatic Level 2 Can cast any 2nd level spell once per game day. Can take multiple times to stack more uses per game day. 16 (Epic)
Prismatic Level 3 Can cast any 3rd level spell once per game day. Can take multiple times to stack more uses per game day. 24 (Epic)
Prismatic Level 4 Can cast any 4th level spell once per game day. Can take multiple times to stack more uses per game day. 32 (Epic)
Prismatic Level 5 Can cast any 5th level spell once per game day. Can take multiple times to stack more uses per game day. 40 (Epic)

Imbue with a 1st Level Spell The item can cast the chosen level one spell once per game day. Can take multiple times to stack more uses per game day. 4
Imbue with a 2nd Level Spell The item can cast the chosen level two spell once per game day. Can take multiple times to stack more uses per game day. 8
Imbue with a 3rd Level Spell The item can cast the chosen level three spell once per game day. Can take multiple times to stack more uses per game day. 12
Imbue with a 4th Level Spell The item can cast the chosen level four spell once per game day. Can take multiple times to stack more uses per game day. 16 (Epic)
Imbue with a 5th Level Spell The item can cast the chosen level five spell once per game day. Can take multiple times to stack more uses per game day. 20 (Epic)
Change Level 1 Spell Choose one level one spell purchased separately with other crafting points. You may change that spell to another level one spell once per year. 4 (Epic)
Change Level 2 Spell Choose one level two spell purchased separately with other crafting points. You may change that spell to another level two spell once per year. 8 (Epic)
Change Level 3 Spell Choose one level three spell purchased separately with other crafting points. You may change that spell to another level three spell once per year. 12 (Epic)
Change Level 4 Spell Choose one level four spell purchased separately with other crafting points. You may change that spell to another level four spell once per year. 16 (Epic)
Change Level 5 Spell Choose one level five spell purchased separately with other crafting points. You may change that spell to another level five spell once per year. 20 (Epic)
Other Abilities Description Craft Points
Extra Immunity One immunity granted by this item, purchased separately with other crafting points does not count against immunity stacking. 24 (Epic)

+1 Armor Point to Armor Increase the armor points of armor by 1, (see here for details). 8
Nature Immunity Grants immunity to nature damage until removed. 12

Epic Ornamenting (non-weapons)

Other Abilities Description Craft Points
Slotless The item does not take up one of your standard item slots 12 (Epic)
Counts as a Master's Staff This item grants the benefits of a Master's Staff 24 (Epic)

Stats Bonuses With Normal Caps Craft Points

+2 Production Points 4
+2 Craft Points 4
+4 Production Points 8
+4 Craft Points 8
+1 Magic Power 8
+2 Magic Power 12

Epic Weapons

Must Choose Exactly One
Weapon Base Type Craft Points

Non-Martial Melee Weapon 0
Martial Melee Weapon 4
Great Weapon 16
Thrown Weapon 0
Bow or Crossbow 4
Arrows or Bolts 0

Special Material Craft Points
Primal 20 (Epic)

Magic 2
Goblin Iron 8
Silver 8
Nature 8
Elven Steel 20

Special Ability Description Craft Points
Extra Master's Strike Grants a master's strike separate from other sources of master's strikes. Does not require being a weapon master. 16 (Epic)

Masterwork This weapon deals +1 damage, limited by cap. 4
Mage Blade This weapon can be used to deliver tag bag range spells. 12
Master's Staff of Wizardry Select a school of magic. If the wielder is a master of that school of magic some of their spells cost fewer power points. Automatically a great weapon at no additional cost. Requires ornamenting 5 to craft. 24
Master's Blade If the wielder is a weapon master they gain an additional master's strike. Also gives 16 additional, free, craft points to spend on other features (such as weapon type). Requires Tinkering 5 to craft. 24

Weapon Crafting

Characters with the weaponsmith skill can craft weapons using crafting points. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.

Weapons created with the weaponsmith skill can have multiple enhancements purchased for them. The crafting point cost to make an enhanced weapon is based on this table. For each craft point spent an additional 10 coins must be spent to create an enhanced weapon.

Ammunition is crafted in groups of 4 which count as a single weapon when calculating costs. If the ammunition is imbued with a spell, one of the 4 items has the spell and the other three count as magic weapons. For other enhancements each piece of ammunition is created with that enhancement.

A weapon imbued with a 1st, 2nd or 3rd level spell is considered a magic weapon at no additional cost.

Magic Item Crafting

Characters with the ornamenter skill can craft non-weapon magic items using crafting points. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.

Magic objects created with the ornamenter skill can have multiple enhancements purchased for them. The crafting point cost to make a magic object is based on this table. For each craft point spent an additional 5 coins must be spent to create a magic object.

Objects have a maximum crafting point value based on the location on the body they are worn.

Categories: PC Creation | Skills | Roleplaying Skills

Page last modified on March 30, 2017, at 11:21 PM
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