|Site Index | > Character Rules | > Skills | > Production and Crafting Skills | > Ornamenter Skills | > Ornamenter Rank Two|
|Skill Tree:||Production Skills|
|Skill Point Cost:||2|
|Brief Description:||Create non-weapon magic items with up to 8 craft points|
Ornamenter permits the creation of magical gear which characters can wear on their body. With level two ornamenter you may spend up to 8 craft points on any given item. There is a maximum number of craft points a character can spend on an item based on where on the body the item will be worn. A list of features that can be put into a magical object can be found here.
Characters with the ornamenter skill can craft non-weapon magic items using crafting points. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.
Magic objects created with the ornamenter skill can have multiple enhancements purchased for them. The crafting point cost to make a magic object is based on this table. For each craft point spent an additional 5 coins must be spent to create a magic object.
These are enhancements that can be added to magic objects.
A +1 armor point bonus must be crafted into worn armor. This bonus cannot be dispelled, it is a permanent improvement to the armor's physical armor points that is always active. This bonus does not stack with the enhance armor spell. Physical armor has a cap of 4 points.
Items which grant +1 or +2 bonus magic power points are treated like gaining additional ranks of the magic power point skill which refresh at convergence as normal. A character can only spend a total of 20 magic power points between any two convergences unless an ability or effect explicitly allows them to break that limit.
|Stats Bonuses With Normal Caps||Craft Points|
|+2 Production Points||4|
|+2 Craft Points||4|
|+4 Production Points||8|
|+4 Craft Points||8|
|+1 Magic Power||8|
|+2 Magic Power||12|
|+1 Armor Point to Armor||Increase the armor points of armor by 1, (see here for details).||8|
|Nature Immunity||Grants immunity to nature damage until removed.||12|
|Imbued Spells||Description||Craft Points|
|Imbue with a 1st Level Spell||The item can cast the chosen level one spell once per game day. Can take multiple times to stack more uses per game day.||4|
|Imbue with a 2nd Level Spell||The item can cast the chosen level two spell once per game day. Can take multiple times to stack more uses per game day.||8|
|Imbue with a 3rd Level Spell||The item can cast the chosen level three spell once per game day. Can take multiple times to stack more uses per game day.||12|
|Rod of 1st Level Spell||8|
|Rod of 2nd Level Spell||12|
|Rod of 3rd Level Spell||16|
|Slot||Maximum number of craft points allowed||Example Prop||Unacceptable Props|
|Shield||20||A Shield||Things that are not shields|
|Torso||20||Shirt, breastplate, vest, surcoat, really well constructed tabard, jacket, coat, tunic, bodice, chemise, dress, robe, chain hauberk.||bandoleer, nipple piercing|
|Feet||20||Boots, sandals, shoes, sabatons. Items should be in pairs except in rare and exceptional circumstances.||Ankle straps, spurs, toe rings, socks.|
|Head||16||Helmet, hat, elaborate headband, tiara, crown, coif, hood, mask.||Scarf, bandanna, hair accessories, facial jewelry, earrings|
|Leg||16||Greaves, pants, full leg armor, non-armor skirt. Loincloths and other articles of clothing clearly worn beneath the waist. Leg items that can come in pairs should except in rare and exceptional circumstances.||Leg warmers, ankle or boot wraps, garters.|
|Arm||16||Bracers, arm armor, rerebraces. Arm items come in pairs except in rare and exceptional circumstances.||arm cuffs, arm warmers.|
|Waist||12||Belt, sash, chain skirt, war belt, cingulum militaire, waist cincher, elaborate chain belt.||SImple Waist chain, belly button piercing.|
|Shoulder||12||Spaulders, mantle, pauldrons, elaborate shawl. Shoulder items that can come in pairs should except in rare and exceptional circumstances.||Besegews, epaulettes, parrot.|
|Hand||12||Glove, Gauntlet, Ring+Chain+Bracelet combination-thingies. Hand items come in pairs except in rare and exceptional circumstances.||Half-Gauntlets (modern anachronistic SCA Invention).|
|Neck||8||Ornate or Elaborate Necklace, choker, gorget, chain of office, torc, collar, bevor, stole.||Simple necklace or chain|
|Wrist||8||Cuffs, ornate or elaborate bracelet, manacles. Wrist items that can come in pairs should except in rare and exceptional circumstances.||Simple bracelet or cuffs.|
|Ankle||8||Ornate or elaborate anklet, shackles, ankle cuffs. Ankle items that can come in pairs should, except in rare and exceptional circumstances||Simple anklet or ankle cuffs.|
|Accessory||4||Backpack, quiver, sheath, belt, pouch, haversack, frog, scabbard, earring, bandoleer, spurs and straps, glasses, goggles, scarf, anything worn on your body.||Anything that obviously fits in another slot, anything not worn.|