Aura of Reflection

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Aura of Reflection
Type: Aegis
Level: 5
Prerequisite: Level 4 Aegis Spell
Duration: Game day or until discharged
Range: Touch
Target: Character
Flag Required: Person
Dispel: Yes
Brief Description: Reflects the next 2 spells, or weapon hits with the 'strike' call that hit the target.

Aura of Reflection

Aura of reflection creates a powerful magic field around the recipient that reflects the next two offensive spells that hit it. This affects the first two tag bag spells, or weapon attacks with the 'strike' call that hit the character.

Aura of reflection reflects creature special abilities if they are manifested as a “spell effect” such as a 'fear' attack from a bagman.

Related Rules

Reflect Calls

Reflect is one of the few defensive combat calls in the system. It is the only call that acts both defensively and offensively at the same time. The person with an ability that lets them call reflect is the defender in this scenario and the other person is the attacker.

When an attack that meets the criteria for reflection hits the defending player, that player must look their attacker in the eyes (or in some way make it clear who's attack is being reflected) and as clearly as possible call "reflect". It is then the attacker's responsibility to immediately take the effect of the original attack with the same call that attack had as if that attack hit them in the torso. This then consumes a use of the ability granting reflection.

Should the attacker also have an ability that allows them to reflect that same attack, they then respond with "No Effect". This is because you can't reflect a reflected attack. This consumes a use of the attackers reflection ability.

When a dispel effect hits a character protected with a reflection effect the dispel will consume one charge of the reflection with no further effect. A "No Effect" call must be made whenever an attack successfully hits you but does not inflict damage (or does not take effect in the case of spells) so that the attacker knows-that-you-know the attack successfully hit and so that they know they may need to attack with something different.

Poison Attacks Are Not Spells

When the poison call is added to any attack even a spell effect such as pin or stun that attack no longer counts as a spell. This means that immunities to spell or compulsion effects no longer apply. The attack is now a poison effect.

Acid Attacks Are Not Spells

When the acid call is part of an attack, that attack never counts as a spell. This means that an immunity to spell effects does not apply. The attack is an acid effect.

Strike Calls

A strike call indicates that a weapon attack is inflicting a spell's effects instead of its normal damage. 'Strike' attacks always deal a fixed amount of damage based on the spell being used instead of your standard weapon damage. Things that improve your weapon damage have no impact on an attack with the 'strike' call.

Strike calls may never be made blunt even if they come from a melee weapon.

Magic Calls and Spells

It should be noted that weapon attacks that make the magic call are different from a spell. The only time a weapon attack counts as a spell is if it uses the strike call.

Detailed Interactions

Aura of Reflection and Anti-Magic Shield

Both aura of reflection and anti-magic shield are prevention-type effects with limited charges. Because aura of reflection is a higher level spell, it will take effect first, reflecting a valid attack before the anti-magic shield prevents the attack. When attacked by a valid attack you would call "reflect", expending one charge from your aura of reflection and your anti-magic shield would remain for a future effect.

Aura of Reflection and Dispel Magic

Dispel magic removes all spell effects from a target, aura of reflection is a spell effect that prevents effects like dispel magic. These two spells come directly into conflict. In this scenario aura of reflection works a little differently than normal. It partially prevents the dispel magic, stopping it from dispelling other spell effects on the defender. This is not a reflection effect but it does consume one charge from the aura of reflection. The proper call when this happens is "no effect".

Medium Five's Speak With Dead and Aegis Spells

The spells anti-magic shield, anti-magic aura, and aura of reflection (and the alchemy compound ethereal sealant) all prevent (or reflect) spells from affecting you. Because the medium five ability "speak with dead" is treated as a spell that is cast on a dead character's body, each of these effects will prevent (or reflect to a living character) the speak with dead spell, preventing one casting of it. A "No Effect" call must be made whenever an attack successfully hits you but does not inflict damage (or does not take effect in the case of spells) so that the attacker knows-that-you-know the attack successfully hit and so that they know they may need to attack with something different.

Categories: Aegis Spells | Spells | Level Five Spells | Reflect Calls | No Effect Calls | Strike Calls

Page last modified on May 02, 2017, at 10:56 AM
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