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Type: Enchantment
Level: 5
Prerequisite: Level 4 Enchantment Spell
Duration: Game Day
Range: Touch
Target: Weapon
Flag Required: Weapon
Dispel: Yes
Brief Description: A weapon deals +1 'elven steel' damage


Wraithbane temporarily enhances a weapon to deal elven steel damage and causes that weapon to hit for one additional damage up to normal caps. This does not make the weapon count as an elven steel weapon for any other purposes, and it may still have blade poisons applied to it.

Related Rules

Weapon Damage Limits

Elven Steel Calls

Elven Steel is a combat call that counts as both a silver call and a magic call whenever it would be beneficial to do so. If the target of an attack has a damage requirement or a kill condition that requires magic, silver, or elven steel the character will inflict damage or kill the target respectively.

"Elven steel" calls do not count as "magic" or "silver" if this would be detrimental. This means that effects granting immunity to magic or silver would not prevent damage from elven steel attacks.

Changing Weapon Calls

When an effect allows you to call for something different with a weapon than you would normally call, you must choose which call to use when you make your attacks. If the something different only applies to the "next successful hit", and you choose not to use it when you make that hit, the effect is wasted.

For example if a character who deals 2 damage with each melee attack has a sword that deals "Nature" damage and they apply Scorpion's Kiss to that weapon so that it can deal "poison weaken" damage for the next successful hit. When they make that successful hit against an opponent they can choose to call "2 nature" or "poison weaken". They may not call "2 Nature poison weaken". Regardless of the effect they choose, the Scorpion's Kiss will be expended after that successful hit.

Categories: Enchantment Spells | Spells | Level Five Spells | Elven Steel Calls

Page last modified on May 02, 2017, at 11:15 AM
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