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Dren Ollevres

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About Dren Ollevres

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    All up in yer' field, killin' yer dragonz.
  • Birthday 09/02/1985

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  1. New Necromancy Tree!

    Ah. Yes, forgot silence is 1min now. Still like the cause disease idea tho ;)
  2. August Preproduction

    1 of each “new” scroll should be fine. Or we can work it out at logistics btw are magic items of command greater undead grandfathered in?
  3. New Necromancy Tree!

    @Kender EDIT: looks like the link above does take you to the new updated Necromancy Tree. On the Wiki, Brackish Boon still has the old "Related Calls" section from Sanctify that needs to be updated. I like the new skills but can someone explain how Enfeeble is different than Silence? Maybe you should tack on something extra, like "causes Disease". Otherwise Silence seems better for half the cost, unless I'm missing something.
  4. August Preproduction

    August Pre-production: 1x Scroll of Disengage [1] 1x Scroll of Charm [2] 1x Scroll of Pin [3] 1x Scroll of Memory Loss [3] 1x Scroll of Fear [4] 1x Scroll of Mind Blank [5] 1x Scroll of Magic Lock [1] 1x Scroll of Enhance Armor [1] 1x Scroll of Enchant Shield [2] 1x Scroll of Silvershine [2] 1x Scroll of Enchant Weapon [3] 1x Scroll of Spellburst [3] Will also need to exchange all 4 Necromancy scrolls as Ryan mentioned.
  5. June Preproduction

    Merchant Skills: Trading in: Restore Limb Ring (level 2) for Enhance Armor Earrings (level 1) Trading in: Purify Spirit Bracelet (level 2) + Silvershine Ring (level 2) + Heal Body 2x Ring for Heal Body 3x Cloak (level 3) Production Skills: 1x Scroll of Battle Mastery (5pp) 1x Scroll of Maelstrom (4pp) 1x Scroll of Slaying Swarm (3pp) 1x Scroll of Magic Swarm (2pp) 1x Scroll of Magic Strike (1pp) 1x Scroll of Stun (5cp) 1x Scroll of Ablative Armor (4pp) 1x Scroll of Elemental Weapon (3pp) 1x Scroll of Grounding (1pp) 1x Scroll of Mend Armor (1pp) 1x Scroll of Weaken (1pp)
  6. April Preproduction

    1x Scroll of Wraithbane (5pt) 1x Scroll of Aura of Reflection (5pt) 1x Scroll of Unhallow (4pt) 1x Scroll of Creeping Rot (2pt) 1x Scroll of Reap Spirit (1pt) 1x Scroll of Spellstore (3pt) 1x Scroll of Sanctify (3pt) 1x Scroll of Dissipate (2pt - Yes, a scroll) If things haven't change since 2017 related to the above spells et al, that should come to 25pts and I owe 25c but gain a stipend from Merchant, so we'll figure out the details at Logistics. :)
  7. It's been so long that I've decided to RE-introduce myself to new players. Hi! I'm Dren Ollevres. Civenite; Master Alchemist; Avatar of Avarice; Slayer of Voltrax, 3rd Son of Draconus; married into the Great Elven House of Suntower; Head of the Trans-Novitas Trading Company; Carrier of the Al'Cairn; Lorekeeper of Adecia; Chronicler of Scrolls; One-who-conversed with the Elemental; One-who-sparred with the Soldier; Vanquisher of Dark Fae; Ally to Pisceans; and Guardian of the Sacred Truths, to name a few. But who's keeping track? Anyway, started going to KoN about 11 years ago, I think. My wife Camila (Drea Marianus) and I plan on attending the April event after a long hiatus... you know, babies and moving houses and all that. Looking forward to seeing old and new faces!
  8. November Preproduction

    Base Production (20 Coin): 1 Scroll of Synchronize (4) 1 Scroll of Magic Armor (1) 1 Scroll of Improved Magic Armor (3) 1 Scroll of Spirit Shield (2) 1 Scroll of Anti-Magic Armor (2) 1 Scroll of Toughness (1) 1 Scroll of Silence (2) 1 Scroll of Heal Mortal Wounds (3) 1 Scroll of Purify Spirit (2) Lab Production (5 Coin): 1 Scroll of Panacea (4) 1 Scroll of Diagnosis (1) (The library of scrolls is being rebuilt... sigh)
  9. Chronicles of Elyria

    For those on the fence or thinking about trying out a new sandbox Kingdom-based MMO (in its early stages), ping me. We're approaching land selection soon so we'll be allocating towns and cities to the various players who are Mayor tier and above. Lot of new development happening in the County for those that want to participate! Trying to get as many friends and "known" players involved before all the random people flood the game. Here's our new heraldry!
  10. Knight Realms LARP Review

    You should hunt through the forums to find my review of it several years back. It's entertaining We shared many similar experiences, I think. It really confuses me how such an imbalanced and non-newbie-friendly game can attract such a huge following. Yet none of these players (or very few) have even wanted to try Novitas.
  11. Chronicles of Elyria

    Bump. So far in the CoE group we picked up Tony and Camila Servello, Chris Tesorio, AJ DeLong, Sarah Merchant, and possibly Fred Clark as well. Ping me on FB if you're interested! Your recruitment earns the County points toward land selection priority (Code: D3D0A9) We have 1 or 2 Baron slots open (Mayor, Magistrate or Governor package). This means you'll be entitled your own settlement to govern within the County. In addition, we have Council member positions as follows (available to anyone ranked "bloodline" or higher): Knight Commander of the Armed Forces - (Chris) - In charge of outfitting, training, and leading soldiers (e.g. town guards, archers, watchposts) to protect the County from attackers and outside threats. Justiciar of the Court - (Tony) - In charge of lawmaking, managing prisoners, enforcing laws internally (e.g. police force within the County) and is allowed access to a branch of troops not controlled by the Constable. Appointment of Judges is allowed as is access to the capital city's Courthouse for all matters judicial. Seneschal of Records - (Open) - Will be keeping official records for Citizenship, ceremonial duties, burials, and overall human resource management and inventory. All filings for citizenship not handled directly by the Count are addressed by the Seneschal. Records include important structures and settlements as well as the acknowledgement of Guilds and Organizations within the County borders. This includes the planning and coordination of large building projects and city planning. Marshal of Commerce - (Open) - Directly responsible for the transportation, storage, and inventory of physical goods. All diplomatic affairs around buying and selling of goods will be handled by the Marshal. In addition, the Marshal takes on responsibilities of the Master of the Horse, having control over horses, trison, wagons, as they fall under management of the transportation of goods. Chancellor of the Exchequer - (Open) - Is effectively responsible for wealth and management of taxation within the region. They can work with the Justicar's forces directly or employ their own tax collector as needed. Will be working closely with the Marshall of Commerce to coordinate finances and set budget for trade and infrastructure.
  12. Chronicles of Elyria

    For what it's worth, I've acquired a significant title within the Kingdom, and there are ~200 people on Discord that I just praised Kingdoms of Novitas to, so maybe a few folks from there will pop in here to check out KoN.
  13. I forgot I backed this kickstarter game about a year ago. https://chroniclesofelyria.com/ It's a kingdom/feudal MMO with skill-based crafting, aging, quasi-permadeath, and a crazy community that is willing to spend 15 thousand dollars to be the rank of King in a fake world. Anyway, they cranked up the prices but I got to keep my KS package with a cool title ("Count") so now I'm responsible for keeping a lot of plebeian PCs alive, gotta make a coat of arms, and come up with some cities, titles, laws n' such,etc. I've been spending the last few days reading up on the various Duchies to join and figuring out which Discord server to dive into. It's pretty involved. If any of you want to join as a vassal (or do your own thing, whatever), give it a shot. They reward people for recruiting players, apparently, but I don't care if you reference me or not; it'll just be cool to get people I know in a game that I apparently invested in. It'll likely be out next year, but don't take my word for it (just look at Star Citizen, yikes). Normally I don't advocate backing "early access" games, but so far the community reminds me of the RP side of Dagorhir where everyone's trying to be an important person but really everyone's a scrub. It's great. Check it out.
  14. Owl & Ore: General Store

    Dren approaches and makes a formal anouncement.... A Chieftain of the Oxblood Tribe of the Dellin Tribelands will be making a personal visit in the near future to begin trade with Maplewood. I've ensured him safe travel, through Germinas and through private paths on the border, such that we can provide his people with foodstuffs, alchemical weaponry, armament, and other supplies in exchange for pelts and coin. The Trans-Novitas Trading Company offers this knowledge as a gift to the merchants of Maplewood, as many of you also partake in association with my establishment. May further trade routes open up so that our new home may prosper. I bid thee farewell.
  15. Best of October

    For what it's worth, I think everyone (NPCing and GMs) did an outstanding job in this unfamiliar territory. The town feels townier. The trails were always stocked with random encounters. It felt more alive than Pinedale was in the "everything will find you at the inn" days of yore. That said, there was something lacking that became more abrasive as the awe of the new site waned. Effectively, about 50% of the camp is a deadzone with the current "Helix repulsion rules" in effect. By that I mean it exists only as empty space to get from A to B with no interesting structures or points of interest or threat of combat. I know there will be tweaks and changes to come and lots of adapting will need to be done at the new site, but we have such a glorious field surrounding logistics that it feels like we're under-using a lot of land. I get why. I understand what the intent is. I think we can improve and make more people happy. I respect those that wish to preserve a "town" atmosphere and want to keep Merchant Town and Maplewood proper a no-monster-unless-crazy-circumstances area. However, I miss the uncertainty of being attacked. The "you will find combat if you go down this path" vs "you will never find combat if you walk towards the inn" kind of bothered me in both a meta and non-meta way. I think there might be a happy medium to be adjusted in future games if we can re-address the absolutely massive radius of the Helix's repulsion effect to satisfy most of the players. So in short, the event was wonderful and I feel the rest of the potential can be tapped if we can find some compromise with the current Helix effects to allow something of interest to happen (e.g. combat) in the giant field of emptiness between the Inn and Merchant town. EDIT: I also don't want to just complain without offering some ideas. We could have lesser-artifacts buried beneath the ground that channel and localize the Helix's power within Merchant Town and Maplewood and the Inn. This means the circle of buildings is off-limits for monsters and the "shunned", but everything in-and-around is fair game. We could arbitrarily say every structure within those "towns" has a 'sanctuary radius' for the purpose of repulsion. Same for the Helix itself. It's like "safe" in a game of tag, but making it 200 yards just seems to eat up too much prime space for some really great possible combat encounters. Alternatively, the Helix could be stronger during the day than at night, so as the sun sets the monsters still can't enter within the circle of cabins at each "town"... but can ambush in the field at night. Curious to know if anyone shares the same thoughts.