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Everything posted by Elfury

  1. Masters staff

    Looking to buy a restoration master's staff prop. The in game item is being taken care of by Ivan. I am in need of the prop. Message me if this is something you are interested in and capable of doing.
  2. Masters staff

    If at all possible.
  3. We have had a big influx of new players this year and I just wanted to give a shout out and say that you guys are doing awesome as a whole. It may not mean a ton, but you rock, keep it up, and I hope youre all enjoying game.
  4. Best and Worst of the Crawl

    Best - seeing the barn being used! Wrapping up our ongoing plot. Being prepared for everything thrown at us. Worst - hot up there. Was worth it though. Extra - special thanks to Zach, Christina, katie and whoever else i forgot busting ass, organizing, and making this thing happen
  5. Feb Feast Mace

    Many of you already know I agree with Tony with the 1 time ability to gain levels instead of coin and items upon retirement. But that's for another topic =) Edit - wrong topic. Stupid phone.
  6. Wouldnt it be cool if creeping rot was buffed? My proposal would be that it makes a non ES weapon a poison weapon for game day? If game day is too much, make it 10 minutes. Reasoning? Lots of things allow you to swing for other damage types but not poison. The name already is in place, the poison creeps its way along your blade until it is covered. Helps new players who can't obtain damage types. Doesn't hurt veteran players. I understand poisons are meant to do this, but they require a skill to apply and are also slow to apply on the fly. This would also buff poisons allowing you to get double charges from poisons. Also if you like the current creeping rot? Why? I'm not hating, I'm genuinely curious about the upside of it. And the spell could always be made so you can convert a weapon OR make a tag bag. Hope to hear some good points for and against.
  7. +1 While I dont know if I agree with the abilities you have chosen (would need to think about it quite a bit more), I do 100% agree with your point and think the overall idea you propose is pretty legit. I can't exactly think of a downside. Nothing is being taken away from players, only more is given. Perhaps some of the more awesome stuff you could even make "alchemist only" (just an idea). Also to prevent people from stock piling too much awesomeness, you could give them a special item type that only one can be used at a time.
  8. creeping rot buff

    That's not bad JC. Buff to necromany allows you to repel anything you want, but at the cost of extra power. Also I agree abomination should let you ignore unhallow but that's for another thread .
  9. creeping rot buff

    It is probably the least useful spell in game. 1 4-poison tagbag (if I recall) for 2 power? That doesn't do too much. If people like it and want it the same, I'm cool with that, I just feel its very weak in comparison to most other spells. Elven steel which is needed for all sorts of monsters has enchant weapon and wraithbane. Silver has those 2 plus silvershine. Magic has wraithbane enchant weapon and Mage blade. Primal has primal form. Nature has elemental weapon and primal form. Poison has alchemy? It seems odd poison doesn't have a spell. (Although Lauren made a good point every Dr doesn't need a spell) Another point for; alchemy will lose sales of 1 thing potentially, while multiple other poisons become STRONGER. So it would be an overall buff to alchemy.
  10. creeping rot buff

    That's true too. A little extra challenge. Good point
  11. creeping rot buff

    A poison pin without a poison weapon will only get you so far against a bagman or even 2.
  12. creeping rot buff

    They still give you the actual ability such as poison stun or poison pin. And would also give you double charges since applied to a poison weapon.
  13. More Work at VK

    The 4 from auburn have work gloves btw.
  14. More Work at VK

    Myself, chris, his wife and fred should be there
  15. New guy

    Welcome mike! Always good to hear from a new player Hope to see you in June. Feel free to pm me with any questions. Bill
  16. Agree with Mike and Dave. Angus is 1 level away from being a nature master. I THINK, keyword, without other minor exceptions possibly, the character will be done after that. I'm personally limiting myself with this character to 1) create a challenge, and 2) allow myself to do something completely new and different with my next character. The power creep is a known issue, but their are ways around it. Limit magic items. Limit your characters level if you really want to. Hell, Angus doesn't even swing for 4 unless buffed. It's all about how you want to play it.
  17. This would simply be another RP category. 4 points per level with the standard of 5 levels. It would be an RP skill for a character who wants to be a know-it-all. Additional languages that are rare, additional/more in depth lore requests. Could perhaps become an "expert" in a subject, knowing everything their is to know about undead, fae, or even a race or region. Just tossing out some ideas. I think it could be a relatively easy/fun roleplay category to invest points in.
  18. Best, Worst, and Funniest moments of April

    First off, it felt great to be back! Good to see everyone again after the break. -Thanks to the GMs and NPCs who made the first event of the casino a fun one. Lots of plots seemed to come our way and it was awesome. -Charm aura was boss. Sorry to any players who got tired of dealing with us =) -4 rituals were done in the casino in a matter of 2 shifts. New record? -Angus - "So many werewolves", Sal "every-where wolves", Angus "sigh" -The Kazvak fight at the casino. The Doctors laziness saves 3 lives. Win. Also an awesome and intense combat on the front porch. -Were-yebs. They were a surprise. Natures command should work on them, oh, wait... -Being poisoned as an innkeeper only to have Eliana save my life. -Listening to Al as the undead at the end of 4th shift.
  19. A "scholar" type RP skill

    Request granted.
  20. A "scholar" type RP skill

    1 RP skills shouldn't relate to lasers IMO. Just me though. Also, its only the same thing if that's what they were to make it into. If it is not worth it to look it to, that's fine. I am flying solo here and that's cool as well. That's what this forum is for, ideas. Good or bad.
  21. A "scholar" type RP skill

    if that's the way its meant to be why not just rp a septon or noble? Why is their rp skills available for it? I understand their will never be RP skills for everything, nor should their be. Its just an idea, rather than point out the obvious and non constructive statement, why not throw out the why or why nots? JC for example rps a very knowledgeable PC, does that mean his PC is a scholar or an expert on a topic? Not exactly. Also with the world book project coming along, it would make this skill even easier to RP. Perhaps only certain things are known by these people? Info could be sent out prior to game to a "scholar" as a clue on how to solve a task or quest for that event. Allowing this person to seem like they know.more than the general population of novitas.
  22. Net_paintball@Hotmail.com sign me up
  23. This stemmed from the shadowskin topic James started. Basically what I gathered is changing our thought process from anyone can kill anyone to something more realistic. The second big point is getting new players to PC sooner. A way to do this would be to either raise the skill points you start with by a small amount, OR a back story gets you to level 5 instead of level 2. Or both of those things, but preferably the second. Many people PC'd at level 1 but just the thought of it could seem overwhelming. But starting at level 5 for example may make new players seem not so vulnerable. They could start with 50coin a low craft point magic item although that seems steep. Also make an attempt at sending them at least 1 targeted plot to let them feel awesome and on the winning side. Once again all ideas that I think will enhance the new player experience without breaking or changing in game mechanics. Let's see the pros and cons of this. I see only pros but its my idea do that's how it tends to go. Let's have it ladies and gentlemen.
  24. That cool with me. Just some ideas since everyone seems on board with the enhancing new player experiences in some way.